متجر حـســابـات بـاقـر الـشمـري ( Baqer Store )
♦️بأسم الله الرحمان الرحيم بداية جديدة ♦️ ♦️ متجر كود موبايل يوفر لكم بيع وشراء الحسابات♦️ ♦️ تم تأسيس القناة قبل أكثر من 4 سنوات ♦️ ♦️ المالك والوسيط الوحيد : @Baqir_Shammari
Show more📈 Analytical overview of Telegram channel متجر حـســابـات بـاقـر الـشمـري ( Baqer Store )
Channel متجر حـســابـات بـاقـر الـشمـري ( Baqer Store ) (@store_call_of_duty) in the Arabic language segment is an active participant. Currently, the community unites 122 860 subscribers, ranking 517 in the Games category and 723 in the Iraq region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 122 860 subscribers.
According to the latest data from 09 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 4 493 over the last 30 days and by 186 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 7.54%. Within the first 24 hours after publication, content typically collects 2.50% reactions from the total number of subscribers.
- Post reach: On average, each post receives 9 256 views. Within the first day, a publication typically gains 3 074 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as سِعر, رَبط, تَوَاصُل, مِثَك, رَشَق.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“♦️بأسم الله الرحمان الرحيم بداية جديدة ♦️
♦️ متجر كود موبايل يوفر لكم بيع وشراء الحسابات♦️
♦️ تم تأسيس القناة قبل أكثر من 4 سنوات ♦️
♦️ المالك والوسيط الوحيد : @Baqir_Shammari”
Thanks to the high frequency of updates (latest data received on 10 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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