DLTV.ORG | Новости, статистика
Официальный канал DLTV.ORG @dltvb — Скриншоты Тир 1-2 @dltvd — Скриншоты Тир 3-4 Наш чат - https://t.me/dltvorgchat CS, VLR - https://kda.live тг - @kdalive_cs сш - @kda_scores По всем вопросам в сообщения канала Реестр РКН: https://clck.ru/3M6y8n
Show more📈 Analytical overview of Telegram channel DLTV.ORG | Новости, статистика
Channel DLTV.ORG | Новости, статистика (@dltvorg) in the Russian language segment is an active participant. Currently, the community unites 13 101 subscribers, ranking 6 957 in the Games category and 50 578 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 13 101 subscribers.
According to the latest data from 14 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -272 over the last 30 days and by -5 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 11.89%. Within the first 24 hours after publication, content typically collects 8.90% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 561 views. Within the first day, a publication typically gains 1 169 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 21.
- Thematic interests: Content is focused on key topics such as spirit, aurora, mouz, офф, плей.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Официальный канал DLTV.ORG
@dltvb — Скриншоты Тир 1-2
@dltvd — Скриншоты Тир 3-4
Наш чат - https://t.me/dltvorgchat
CS, VLR - https://kda.live
тг - @kdalive_cs
сш - @kda_scores
По всем вопросам в сообщения канала
Реестр РКН: https://clck.ru/3M6y8...”
Thanks to the high frequency of updates (latest data received on 15 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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