PS3 ROMS CITY 🐳
Juegos para PS3 directos en todos los formatos POSIBLES, lee el indice primero para que veas la lista de los juegos que se subieron, TODOS LOS JUEGOS SON TESTEADOS ANTES DE SUBIR, comparte el canal con este link: https://t.me/+RkGaU6DXtjMxZmFh
Show more📈 Analytical overview of Telegram channel PS3 ROMS CITY 🐳
Channel PS3 ROMS CITY 🐳 (@ps3_roms_city) in the Spanish language segment is an active participant. Currently, the community unites 43 535 subscribers, ranking 1 919 in the Games category and 1 936 in the Spain region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 43 535 subscribers.
According to the latest data from 06 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 526 over the last 30 days and by 18 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 8.65%. Within the first 24 hours after publication, content typically collects 2.90% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 766 views. Within the first day, a publication typically gains 1 264 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 10.
- Thematic interests: Content is focused on key topics such as dlc, formato, tamaño, título, pkg.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Juegos para PS3 directos en todos los formatos POSIBLES, lee el indice primero para que veas la lista de los juegos que se subieron, TODOS LOS JUEGOS SON TESTEADOS ANTES DE SUBIR, comparte el canal con este link: https://t.me/+RkGaU6DXtjMxZmFh”
Thanks to the high frequency of updates (latest data received on 07 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
