BLACK RUSSIA
ΠΠ°ΡΠ°ΡΡ ΠΈΠ³ΡΠ°ΡΡ: https://blackrussia-game.go.link/czKQ5 ΠΠ°Π±ΠΎΡΠ°ΡΠΎΡΠΈΡ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠΎΠ²: https://telegram.me/br_lab ΠΠ°Π±Π»ΠΈΠΊ ΠΠ: https://vk.com/blackrussia.online https://www.gosuslugi.ru/snet/67a5d048dc130259d5b85df1
Show moreπ Analytical overview of Telegram channel BLACK RUSSIA
Channel BLACK RUSSIA (@br_dev) in the Russian language segment is an active participant. Currently, the community unites 1 073 408 subscribers, ranking 36 in the Games category and 156 in the Russia region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 1 073 408 subscribers.
According to the latest data from 05 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -11 967 over the last 30 days and by -543 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 20.82%. Within the first 24 hours after publication, content typically collects 10.06% reactions from the total number of subscribers.
- Post reach: On average, each post receives 223 473 views. Within the first day, a publication typically gains 107 973 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 4 458.
- Thematic interests: Content is focused on key topics such as Π±Π°Π³, benz, mercedes, bushido, ΡΠΏΡΡΡΠΈ.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βΠΠ°ΡΠ°ΡΡ ΠΈΠ³ΡΠ°ΡΡ: https://blackrussia-game.go.link/czKQ5
ΠΠ°Π±ΠΎΡΠ°ΡΠΎΡΠΈΡ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠΎΠ²: https://telegram.me/br_lab
ΠΠ°Π±Π»ΠΈΠΊ ΠΠ: https://vk.com/blackrussia.online
https://www.gosuslugi.ru/snet/67a5d048dc130259d5b85df1β
Thanks to the high frequency of updates (latest data received on 06 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
