Mobile Legends World | Новости Мобайл легендс
Мир новостей Mobile Legends, только полезный контент для Вас. наш бот @MLBBGacha_bot Рекламу не продаем! вопросы: @Djalilovmarss Донат дешево - Donatov.net @meowgroup_channel - все наши каналы
Show more📈 Analytical overview of Telegram channel Mobile Legends World | Новости Мобайл легендс
Channel Mobile Legends World | Новости Мобайл легендс (@legendsmobile_ru) in the Russian language segment is an active participant. Currently, the community unites 91 942 subscribers, ranking 796 in the Games category and 6 049 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 91 942 subscribers.
According to the latest data from 26 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 2 832 over the last 30 days and by 730 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 18.23%. Within the first 24 hours after publication, content typically collects 8.50% reactions from the total number of subscribers.
- Post reach: On average, each post receives 16 763 views. Within the first day, a publication typically gains 7 815 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 194.
- Thematic interests: Content is focused on key topics such as облик, скин, геймплей, пропуск, donatov.net.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Мир новостей Mobile Legends, только полезный контент для Вас.
наш бот @MLBBGacha_bot
Рекламу не продаем!
вопросы: @Djalilovmarss
Донат дешево - Donatov.net
@meowgroup_channel - все наши каналы”
Thanks to the high frequency of updates (latest data received on 27 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
