Tiny Bunny News🐰
Официальный канал визуальной новеллы - "Зайчик / Tiny Bunny". Здесь публикуются самые актуальные новости игры. 🎮 Официальный сайт игры (все ссылки там): https://tinybunnyhorror.com/ Официальный TikTok: @TinyBunny_official
Show more📈 Analytical overview of Telegram channel Tiny Bunny News🐰
Channel Tiny Bunny News🐰 (@tinybunny_official) in the Russian language segment is an active participant. Currently, the community unites 101 501 subscribers, ranking 684 in the Games category and 5 403 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 101 501 subscribers.
According to the latest data from 27 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -3 058 over the last 30 days and by -13 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 32.14%. Within the first 24 hours after publication, content typically collects 12.54% reactions from the total number of subscribers.
- Post reach: On average, each post receives 32 630 views. Within the first day, a publication typically gains 12 729 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 811.
- Thematic interests: Content is focused on key topics such as зайчик, bunny, tiny, saikono, манга.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Официальный канал визуальной новеллы - "Зайчик / Tiny Bunny". Здесь публикуются самые актуальные новости игры.
🎮 Официальный сайт игры (все ссылки там): https://tinybunnyhorror.com/
Официальный TikTok: @TinyBunny_official”
Thanks to the high frequency of updates (latest data received on 28 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
