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VI | DB: Sparking ZERO News

VI | DB: Sparking ZERO News

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VI | DB: SPARKING! ZERO™ - NEWS - t.me/DBSparkingZero ✅ Gruppo ufficiale: @DBSparkingZeroOfficial ❇️ Canali affiliati: - @dblegendsvi - @DragonBall_Legends - @EQList - @AccSellingDBL 👑 Owner: @NicKlaus_Mikaelson @svmuu

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Per 1€ se volete potete shoppare l’aura a forma di V
Per 1€ se volete potete shoppare l’aura a forma di V

Con la Patch di oggi, finirà il beta game test di questi 2 mesi Buon D1 di Sparking Zero

https://www.twitch.tv/alex_ferigo regà io sono live per parlare della patch e fare qualche torneo tutto assieme e poi andarci a scannare su gta con le corse

• You can now escape the throw. Cooler • Amount of Health restored upon transforming has been increased. Giant Characters • Increased the time it takes to charge a Smash Attack and reduced its power. Great Ape Vegeta / Dr. Wheelo • Maximum health has been reduced. Other • We have improved performance and ease of use. Maintenance for the December Update starts from 09:00 to 11:00 (CET) / 00:00 to 02:00 (PST) on December 12. @DBSparkingZeroOfficial

Dragon Ball Sparking Zero Full Patch Notes (eng siccome il traduttore dal JP un po’ schifo lo fa) : Game Mode Adjustments Battle • All stages are now available in offline P1 vs. P2 battles. Functionality Adjustments Battle Setup • A function allowing you to change a character's display method has been added. • The "My Sets" function has been added for Team Members. Ranked Match / Player Match • You can now skip the intro battle animations (requires both players to input the skip command). Player Match • You can now set your team to hidden or revealed to your opponent when editing your team. Custom Battle Mode • Text can now be sorted alphabetically. Options • You can now set the battle camera distance to be closer. Battle System Adjustments High-Speed Dragon Dash (New Action) • The new quick movement action, "High-Speed Dragon Dash", where you can move quickly towards your opponent, has been added. Perform with R2 and holding X (PS5) or RT and holding A (XSX/S). Smash Attack • You will no longer be stunned when being hit by a Rush Ki Blast when charging a Smash Attack. • When charging a Smash Attack during a Rush Attack, charge time reduction based on hit count has been increased. Rush Ki Blast • The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased. Rush Ki Blast Deflection • You can now move while deflecting Rush Ki Blasts. Steps • You will now no longer be able to be hit by certain attacks immediately after performing a Step. • Rush Ki Blast and Smash Ki Blast can now also be evaded. Z-Burst Dash • The amount of Ki consumed when activating it has been increased. Burst Smash • Ki will no longer be consumed when activating it and will instead consume an amount based on the distance traveled. Blast • Damage has been increased when using a boost. Z-Search • Z-Search will no longer lose track of your opponent when characters are swapped. • You will now quickly regain sight of your opponent if they enter your line of sight from the front when Z-Search is not locked onto them. Z-Counter • The input window has been shortened. • Z-Counter will become more difficult to perform if performed consecutively. • Ki consumed has been increased when successfully performing a Z-Counter. • Skill Count increase speed has been reduced when successfully performing a Z-Counter. Revenge Counter • Skill Count consumed when using Perception against Revenge Counter has been reduced from 2 to 1. Rush Attacks during Sparking! Mode • Gradual damage reduction of consecutive hits has been increased. Combos • The final attack of Aerial Combos and Aerial Slash Combos will no longer be interrupted by guarding. Character Switch • Health recovery rate of Standby characters has been reduced. Z-Burst Dash (Giant Characters) • The tackle done by Giant characters during Z-Burst Dashes is now guardable. Skill Adjustments Skills that cause instant Sparking! Mode • Skill Count consumed has been increased. Skills that increase stats in general • Skill Count consumed has been decreased. Afterimage Strike • Effect duration has been reduced to 10 seconds and will be removed if your opponent uses Perception while you are under the effect. False Courage • Skill Count consumed has been increased from 1 to 2. Technique: All I Need Is Five Seconds! • Skill Count consumed has been increased from 3 to 2 and status increase upon activation has been increased. Stardust Barrier • You can now activate it while receiving melee attacks from the front. Blast Adjustments Long-Range Blasts and Ultimate Blasts • Speed has been reduced. Super Vegito: Final Kamehameha • Ki consumed and damage has been increased. Goku (Mini): Quick Rush • Trajectory can now be changed while Rushing. Mr. Satan: Present Bomb • Increased ending lag after activation. Character Adjustments Android 19/ Dr. Gero • Health/Ki amount absorbed on successful throw has been adjusted. • Dragon Dash, Quick Ascend, and Quick Descend now consume Ki. Cell 2nd Form

Anche la Custom Battle riceverà un filtro alfabetico
Anche la Custom Battle riceverà un filtro alfabetico

Vedendo la patch fatta... Ne basterebbero altre 1/2 fatte così per risolvere ogni problema del gioco. C'è ancora speranza

Domani tramite patch verrà inserito il Multiplayer locale su tutte le mappe e ci saranno anche tanti aggiustamenti sulle batt
Domani tramite patch verrà inserito il Multiplayer locale su tutte le mappe e ci saranno anche tanti aggiustamenti sulle battaglie tra cui una nuova funzione chiamata High-Speed Dragon Dash La Patch nei dettagli è già stata pubblicata. Se non avete voglia di leggere siccome sono 5 screen di testo e volete un riassunto, aspettate domani e scoprite da soli ogni cambiamento aprendo ogni sezione di gioco

Allora domani sera tocca provarla in live con tutti voi

La Patch uscirà domani @DBSparkingZeroOfficial

Vediamo se dopo questa patch si sistema la situazione Se si considera il picco massimo da lui raggiunto non è ben messo, se s
Vediamo se dopo questa patch si sistema la situazione Se si considera il picco massimo da lui raggiunto non è ben messo, se si considerano i numeri non è ancora completamente un disastro la situazione del gioco

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Regà vi lascio qui il record mondiale di super counter al momento hittato ieri in stream , alex_ferigo