НАБОР В КЛАН | ЦДК 🍓#1
Реклама: КЛАНА / АЛЬЯНСА / КАНАЛА👉 @offxc Ищешь клан/тиму ? Пиши сюда же @offxc Все наши каналы 🍓https://t.me/CDKLive/458 Наш самый дешёвый бот 🍓 @CDK_UC_bot 🤝Партнер ВК https://vk.com/sukapubger
Show more📈 Analytical overview of Telegram channel НАБОР В КЛАН | ЦДК 🍓#1
Channel НАБОР В КЛАН | ЦДК 🍓#1 (@offxc4) in the Russian language segment is an active participant. Currently, the community unites 69 558 subscribers, ranking 1 090 in the Games category and 8 595 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 69 558 subscribers.
According to the latest data from 16 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 6 577 over the last 30 days and by -130 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 3.66%. Within the first 24 hours after publication, content typically collects 1.59% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 548 views. Within the first day, a publication typically gains 1 104 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 78.
- Thematic interests: Content is focused on key topics such as клан, ник, стойка, зам, кастомки.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Реклама:
КЛАНА / АЛЬЯНСА / КАНАЛА👉 @offxc
Ищешь клан/тиму ? Пиши сюда же @offxc
Все наши каналы
🍓https://t.me/CDKLive/458
Наш самый дешёвый бот
🍓 @CDK_UC_bot
🤝Партнер ВК https://vk.com/sukapubger”
Thanks to the high frequency of updates (latest data received on 17 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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