en
Feedback
Honkai: Star Rail - Zeta

Honkai: Star Rail - Zeta

Open in Telegram

Please speak only English in the comments🤍 -Join Group chat! https://t.me/+hAjw-pnbYqg2MjA8 📎Our channels: ZZZ: @ZZZzetachannel AK:Endfield: @ARKENDzeta WuWa: @WuWaZeta Genshin: @GenshinDelta New Honkai game: @HNAZeta General chat: @hubzeta

Show more

📈 Analytical overview of Telegram channel Honkai: Star Rail - Zeta

Channel Honkai: Star Rail - Zeta (@hsrzeta) in the English language segment is an active participant. Currently, the community unites 20 256 subscribers, ranking 4 446 in the Games category and 11 321 in the China region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 20 256 subscribers.

According to the latest data from 09 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -10 over the last 30 days and by -4 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 18.72%. Within the first 24 hours after publication, content typically collects 15.80% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 3 792 views. Within the first day, a publication typically gains 3 202 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 30.
  • Thematic interests: Content is focused on key topics such as enemy, elation, stack, ally, astropolis.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
Please speak only English in the comments🤍 -Join Group chat! https://t.me/+hAjw-pnbYqg2MjA8 📎Our channels: ZZZ: @ZZZzetachannel AK:Endfield: @ARKENDzeta WuWa: @WuWaZeta Genshin: @GenshinDelta New Honkai game: @HNAZeta General chat: @hubzeta

Thanks to the high frequency of updates (latest data received on 10 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

20 256
Subscribers
-424 hours
-317 days
-1030 days
Attracting Subscribers
September '26
September '26
+40
in 5 channels
August '26
+279
in 14 channels
Get PRO
July '26
+174
in 11 channels
Get PRO
June '26
+278
in 9 channels
Get PRO
May '26
+300
in 15 channels
Get PRO
April '26
+522
in 13 channels
Get PRO
March '26
+719
in 15 channels
Get PRO
February '26
+389
in 13 channels
Get PRO
January '26
+247
in 11 channels
Get PRO
December '25
+144
in 10 channels
Get PRO
November '25
+212
in 17 channels
Get PRO
October '25
+265
in 12 channels
Get PRO
September '25
+219
in 12 channels
Get PRO
August '25
+456
in 17 channels
Get PRO
July '25
+256
in 8 channels
Get PRO
June '25
+261
in 15 channels
Get PRO
May '25
+336
in 17 channels
Get PRO
April '25
+639
in 15 channels
Get PRO
March '25
+374
in 14 channels
Get PRO
February '25
+419
in 9 channels
Get PRO
January '25
+352
in 6 channels
Get PRO
December '24
+412
in 13 channels
Get PRO
November '24
+549
in 10 channels
Get PRO
October '24
+1 392
in 23 channels
Get PRO
September '24
+962
in 17 channels
Get PRO
August '24
+863
in 15 channels
Get PRO
July '24
+731
in 15 channels
Get PRO
June '24
+1 264
in 24 channels
Get PRO
May '24
+1 521
in 30 channels
Get PRO
April '24
+1 007
in 23 channels
Get PRO
March '24
+1 422
in 27 channels
Get PRO
February '24
+1 844
in 29 channels
Get PRO
January '24
+597
in 13 channels
Get PRO
December '23
+849
in 14 channels
Get PRO
November '23
+287
in 3 channels
Get PRO
October '23
+422
in 3 channels
Get PRO
September '23
+306
in 0 channels
Get PRO
August '23
+356
in 0 channels
Get PRO
July '23
+262
in 0 channels
Get PRO
June '23
+598
in 0 channels
Get PRO
May '23
+1 163
in 0 channels
Get PRO
April '23
+1 409
in 0 channels
Get PRO
March '23
+75
in 0 channels
Get PRO
February '23
+778
in 0 channels
Get PRO
January '23
+62
in 0 channels
Get PRO
December '22
+8
in 0 channels
Get PRO
November '22
+10
in 0 channels
Get PRO
October '22
+30
in 0 channels
Get PRO
September '22
+14
in 0 channels
Get PRO
August '22
+48
in 0 channels
Get PRO
July '22
+14
in 0 channels
Get PRO
June '22
+9
in 0 channels
Get PRO
May '22
+53
in 0 channels
Get PRO
April '22
+137
in 0 channels
Get PRO
March '22
+8
in 0 channels
Get PRO
February '22
+1 049
in 0 channels
Date
Subscriber Growth
Mentions
Channels
10 September+5
09 September+2
08 September+6
07 September+4
06 September+5
05 September+3
04 September+1
03 September+8
02 September+1
01 September+5
Channel Posts
2
I don't get the effective hp count (probably they counted it with the enemies of wave 1) but from this count a lot things finally make sense: - The barrier's health is not doubled like i supposed yesterday, but instead the boss has double health in phase 2 - The barrier has a different health % depending if it's in King's stage or MoC - Barrier self damage has literally 50% effectiveness in phase 2 (as if being slower wasn't already shitty enough) - The more you rely on the barrier self damage, the less health the boss will lose (as if what i said before wasn't already shitty enough) News Channel | Discussion Chat
2 151
3
4.6v3 New Boss Analysis HP: MOC: 5.11 million + 10.21 million AA King: 6.39 million + 12.78 million Plight: 23.53 million + 47.06 million Effective HP: MOC Elation: 19.92 million MOC Others: 49.79 million (2.5 times!) AA King Elation: 30.67 million AA King Others: 85.3 million (2.78 times!) Plight Elation: 112.9 million Plight Others: 314.1 million (2.78 times!) Blood-brain barrier The boss will activate a shield called【Blood-Brain Barrier】at each phase, greatly reducing non-pleasant damage taken. The boss will immediately activate a shield when it reaches 70% health; it cannot be killed before the shield is activated. The shield's base health is 65%, changed to 95% under the King's Chess set. Non-Pleasure damage taken by the shield is reduced by 75%. Breaking the shield reduces health by up to 35%, but this can be reduced by【Homeostatic Imbalance】. When a summoned creature is killed, it loses 2% of its health (the shield is reduced if the creature has one). When a summoned creature is consumed, it recovers 4% of its health. Homeostatic Imbalance During the shield's duration, there will be long intervals of 【Homeostatic Imbalance】 that reduce the shield slightly. Killing summoned creatures will slightly increase the reduction value. After the shield is activated in the first phase, every 152 action points, the shield is reduced by 5% + 10% × the number of summoned creatures killed during the period. After the shield is activated in the second phase, every 250 action points, the shield is reduced by 2.5% + 5% × the number of summoned creatures killed during the period. Furthermore, the more shields are reduced by using 【Homeostatic Imbalance】, the less health is lost after the shield breaks. Fallen Gods Decay and Corruption Some of the boss's attacks will apply one stack of 【Fallen God's Decay】, which is reduced by one stack after the character uses a skill. Upon reaching level 3, characters are infected as 【Beast Embryos】 including the transformed Khaslana. 【Beast's Embryo】's basic attack deals fixed damage, and its combat skill independently increases the damage of teammates. Additional notes After the [Blood-Brain Barrier] is broken, the boss initially loses 35% of its health. For every 1% of shield that is removed by using the [Homeostatic Imbalance] ability, the boss's initial health loss is reduced by 0.35%. #cyrleak News Channel | Discussion Chat
2 197
4
Promotional art for merch on Weibo #official News Channel | Discussion Chat+2
Promotional art for merch on Weibo #official News Channel | Discussion Chat
2 478
5
On a Special Day | Aventurine’s Beachside Riding Lesson 🐎🌊 Official repost 🔗 News Channel | Discussion Chat
On a Special Day | Aventurine’s Beachside Riding Lesson 🐎🌊 Official repost 🔗 News Channel | Discussion Chat
2 509
6
Happy kirkiversary 🫶🏻
Happy kirkiversary 🫶🏻
3 287
7
https://youtu.be/fCnZYvBjOSA
3 350
8
Btw i noticed that in phase 2, the barrier seems to be thicker... probably the double of phase 1, but i can't measure it properly At very least it seems that it was like this since v1, so the situation hasn't worsened News Channel | Discussion Chat
3 618
9
https://www.youtube.com/watch?v=9_LkJS2TPNE
3 570
10
Possible old Pearl Kit For the next little while any kits posted by us are being posted for preservation/record keeping purposes. Any notes will be attached to the characters as we deem necessary. Pearl | Ice Preservation Note: This is likely the version of Pearl that would've been expanded upon and released in 4.1 had she not been delayed. As you can see some aspects are unfinished such as only the A6 trace existing. Basic Deals Ice damage equal to X% of DEF to a single enemy target. Enhanced Basic If Pearl possesses "Mimic - [Destruction / Erudition / Hunt / Remembrance / Nihility / Elation]": deals Ice DMG equal to X% of DEF to all enemies. If Pearl possesses "Mimic - [Harmony / Preservation / Abundance]": deals Ice DMG equal to X% of ATK to all enemies, and all allies gain shield equal to X + X% of this unit’s DEF. Skill All allies gain shield equal to X + X% of this unit’s DEF, stacking up to a maximum of Y + Y% of this unit’s DEF, lasting for N turn(s). Ultimate Grants "Mimic" to one designated Ally Character and increases their ATK by X "Mimic" only takes effect on the most recent target. If the Character with "Mimic" has the path(s): Destruction, Erudition, Hunt, Remembrance, Nihility, Elation: Damage taken by Enemy Targets is increased by X%. Harmony, Preservation, Abundance: Enemy Targets ATK is reduced by X%. Pearl gains "Mimic - [Path]" where "[Path]" is the path of the Ally with "Mimic" Pearl can only have one "Mimic - [Path]" at any given time. After using Ultimate, Pearl's next Basic ATK is Enhanced and she receives an extra turn in which allies can insert the use of their ultimate Talent When entering battle, all allies gain shield equal to X + X% of this unit’s DEF, lasting for X turn(s). At the start of an ally's turn, all allies gain shield equal to X + X% of this unit’s DEF for X turns. If Pearl has "Mimic - [Harmony / Preservation / Abundance]", instead gain Shield equal to X + X% of this unit's DEF for X turns. A6 The Enhanced Basic is additionally enhanced: When Pearl has Mimic - Elation: Gain X Punchline. When Pearl has Mimic - Nihility: Reduces all enemy target's DEF by X% for X turns. #sakurahaven News Channel | Discussion Chat
3 538
11
Is the new boss now any go-
3 900
12
Possible 4.6 Reruns 4.6 will likely have Evanescia and Mortenax Blade Reruns. Unsure about other characters. Reruns are subject to change as Hoyo can easily move characters around but this is what we know as of now. #sakurahaven News Channel | Discussion Chat
3 930
13
sticker.webp
1
14
V3 stage changes: Anomaly Arbitration: Knight 1: - Removed Purify (the anti dot debuff) - Added Hemovore (the anti sustainless debuff ) Knight 2: - Removed all enemies - Added Blazeweaver and Cinderborne (the red and white power rangers) in wave 1 - Added Pollux in wave 2 The total HP are pretty much identical, if u won't use Elation teams Knight 3 : no changes King: - Reworked the 3rd buff: now increases the damage dealt to the barrier by 50% - Removed Unyielding (the debuff that gives shields to the enemies) - Wave 1: +7.9% HP - Wave 2: New boss' features are already discussed here and here Apocalyptic Shadow - Kafka: +46.9% HP Oddly, her summons (or at least the corrupted ones bc nanoka shows only them) got boosted by "only" 34% - Woolay: +4.8% Pure Fiction - Flame Reaver (wave 3): +4.5% HP - Pom-Pom (wave 3): +4.5% HP - Argenti (wave 3): +3.7% Memory of Chaos 1 and 2 - Both turbulences have been swapped - Both nodes 3 (Graphia and Illwish) have been swapped - Graphia: removed the corruption from the entire stage - Illwish: added the corruption to her summons (it was already present on her) The total HP are pretty much identical, if you will engage with the summons News Channel | Discussion Chat
4 009
15
Possible old Evanescia Kit For the next little while any kits posted by us are being posted for preservation/record keeping purposes. Any notes will be attached to the characters as we deem necessary. Evanescia | Imaginary Elation Note: As you can see some aspects are unfinished such as the A6 being entirely missing Basic ATK Deals Imaginary DMG equal to X% of Evanescia's ATK to one designated enemy. Enhanced Basic ATK Deals X% Imaginary Elation DMG to one designated enemy. Then if this unit has X or more Charge, immediately use Enhanced Skill against the enemy with the lowest HP. This additional Skill does not consume any Skill Points and consumes X Charge instead. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead. After this ability is used, causes Summon 1 to deal X instance(s) of DMG, each dealing Imaginary DMG equal to X% of Evanescia's ATK to the enemy with the lowest HP. Skill Marks one designated enemy and gains X Charge, then deals Imaginary DMG equal to X% of Evanescia's ATK to them, and Imaginary DMG equal to X% of Evanescia's ATK to adjacent targets. Mark only takes effect on the most recent target it is applied to. Enhanced Skill Marks one designated enemy, then deals X% Imaginary Elation DMG to them, and X% Imaginary Elation DMG to adjacent targets. Then if this unit has X or more Charge, consume X Charge to launch 1 instance of the Ultimate Follow-Up ATK. After this ability is used, causes Summon 1 to deal Imaginary DMG equal to X% of Evanescia's ATK to all enemies. Ultimate Enters an Enhanced State and gains Enhanced Basic ATK, Enhanced Skill and Enhanced Elation Skill. While in Enhanced State, increases SPD by X. Deploys a Territory, creates 3 summons and gains X Charge. A countdown timer for the Enhanced State appears in the Action Order. When the countdown timer's turn starts, Evanescia exits the Enhanced State and dispels the Territory. The countdown timer has a fixed SPD of X. Within the Territory, When a Marked enemy is attacked by another ally and Evanescia has X or more Charge, consumes X Charge to deals X instances of DMG, with each instance dealing X% Imaginary Elation DMG to one random enemy. This effect can only trigger X times per turn and the trigger count resets at the start of Evanescia's turn. After this Follow-Up Attack is used, causes Summon 3 to deal X instance(s) of DMG, each dealing Imaginary DMG equal to X% of Evanescia's ATK to one random enemy. When the Territory is dispelled, the summons are removed. Evanescia cannot use Ultimate while in the Enhanced State. Talent When there are no enemy targets with Mark on the battlefield, Evanescia inflicts one enemy target with the lowest HP on the battlefield with Mark when an ally takes action. Evanescia gains Elation equal to X% of SPD. Automatically triggers Ultimate at the start of battle. Gain X Punchline when a Marked enemy is attacked, up to a maximum of X. When Evanescia attacks a Marked enemy, reset the obtainable Punchline from the Mark and deals 1 additional instance of X% Imaginary Elation DMG. When an enemy target gets defeated, Evanescia gains X Charge. Elation Skill Gain X Charge, then deals X% Imaginary Elation DMG to all enemies. Enhanced Elation Skill Gain X Charge, then deals X% Imaginary Elation DMG which is evenly distributed across all enemies. A2 When using Enhanced Elation Skill, gain X Charge for every X Punchline tallied during this Aha Instant. A4 Gain X Charge when Evanescia's turn begins. #sakurahaven News Channel | Discussion Chat
3 595
16
Also it seems that the HP inflation took a huge break kinda everywhere ...except for this bitch
Also it seems that the HP inflation took a huge break kinda everywhere ...except for this bitch
3 640
17
Me when i lie (kinda...) Not only the barrier damage stacks based on the amount on mobs killed... but the test wasn't even do+1
Me when i lie (kinda...) Not only the barrier damage stacks based on the amount on mobs killed... but the test wasn't even done on the normal king stage Also the third buff has been changed in order to allow most of the older teams to deal more damage to the barrier We'll wait for further tests in order to provide more detailed infos News Channel | Discussion Chat
5 600
18
bro forgor to add that also heals all allies for 10% of the wearer's DEF (i dont think it will last tho, bc it could be abused for sustainless) News Channel | Discussion Chat
3 368
19
False Constance | Summer? Aventurine! Ice Cream! The Interastral Peace Corporation's summer special is here! Director Aventur
False Constance | Summer? Aventurine! Ice Cream! The Interastral Peace Corporation's summer special is here! Director Aventurine's signature "Waveflair & Pineapple Gelato" is coming soon! Grab the same ice cream and share some summer sweetness with the director~ "We've got all your favorite flavors right here." #official News Channel | Discussion Chat
3 754
20
Furthermore, in practice, for players aiming to clear the Anomaly Arbitration stage and defeat the King in two cycles, this update hasn't been a nerf. If you wait for the shield to break, it means you only have 97 av left to kill the monsters, which is practically impossible. #seele
3 339