Mobile Legends | ИНФОРМАТОР
Новостной портал по Mobile Legends 💵 t.me/salemlbb https://t.me/+m85Vdz5aYrIyNWQy — хотите быстро продать или купить игровой аккаунт, тогда вам сюда 💥Сотрудничество: @MoDNik58 🛡Гарант и отец: @babaev_garant #MLBB #MobileLegends #Moba #Game #Online
Show more📈 Analytical overview of Telegram channel Mobile Legends | ИНФОРМАТОР
Channel Mobile Legends | ИНФОРМАТОР (@infomlbb) in the Russian language segment is an active participant. Currently, the community unites 70 607 subscribers, ranking 1 075 in the Games category and 8 356 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 70 607 subscribers.
According to the latest data from 27 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -321 over the last 30 days and by 17 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 48.54%. Within the first 24 hours after publication, content typically collects 52.11% reactions from the total number of subscribers.
- Post reach: On average, each post receives 34 269 views. Within the first day, a publication typically gains 36 792 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 448.
- Thematic interests: Content is focused on key topics such as mlbb, mobile_legends, mobilelegends, mlbb_other, облик.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Новостной портал по Mobile Legends
💵 t.me/salemlbb
https://t.me/+m85Vdz5aYrIyNWQy — хотите быстро продать или купить игровой аккаунт, тогда вам сюда
💥Сотрудничество: @MoDNik58
🛡Гарант и отец: @babaev_garant
#MLBB #MobileLegends #Moba #Game #O...”
Thanks to the high frequency of updates (latest data received on 28 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
