PUBG MOBILE СНГ
Официальный канал PUBG MOBILE в регионе СНГ. 🔥 Новости | 🎮 События | 🎥 Контент YouTube: https://www.youtube.com/@pubgmobile_cis TikTok: https://www.tiktok.com/@pubgmobilecis По любым другим вопросам и замечаниям service@pubgmobile.com
Show more📈 Analytical overview of Telegram channel PUBG MOBILE СНГ
Channel PUBG MOBILE СНГ (@official_pubgmobilecis) in the Russian language segment is an active participant. Currently, the community unites 319 817 subscribers, ranking 152 in the Games category and 1 122 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 319 817 subscribers.
According to the latest data from 07 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -9 408 over the last 30 days and by -478 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 6.33%. Within the first 24 hours after publication, content typically collects 3.17% reactions from the total number of subscribers.
- Post reach: On average, each post receives 20 273 views. Within the first day, a publication typically gains 10 145 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 114.
- Thematic interests: Content is focused on key topics such as pubgmobile, pubg, pubgm420, pubgmcis, pubgmprimewoodgenesis.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Официальный канал PUBG MOBILE в регионе СНГ.
🔥 Новости | 🎮 События | 🎥 Контент
YouTube: https://www.youtube.com/@pubgmobile_cis
TikTok: https://www.tiktok.com/@pubgmobilecis
По любым другим вопросам и замечаниям service@pubgmobile.com”
Thanks to the high frequency of updates (latest data received on 08 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
