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1 494
Repost from AkshatModz Official
BGMI/PUBGM Src For Sale
Canvas Based Src
Original DESI ESP UI
Bullet Track, Auto Fire, Aimbot All Added
Lag Free & Optimized Source
DM to buy @AkshatMods_Owner
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Repost from AkshatModz Official
🗂 Pubg Mobile Lite:
⬇️ 💎 0.27 Module -> Click Here
⬇️ 💎 0.27 Container -> Click Here
⬇️ 💎 0.24 Module -> Click Here
⬇️ 💎 0.24 Container -> Click Here
🗂 Beta Pubg Mobile Lite:
⬇️ 💎 0.24 Mod Apk -> Click Here
How to Fix Login Issue? -> Click Here
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Repost from AkshatModz Official
😁 Pᴜʙɢ Lɪᴛᴇ 0.27.0 Zyɢɪꜱᴋ Mᴏᴅᴜʟᴇ
👍 Sᴜᴩᴩᴏʀᴛꜱ 32 Bɪᴛ & 64 Bɪᴛ
🐓 Fᴇᴀᴛᴜʀᴇꜱ:
🎮 Bᴀꜱɪᴄ Eꜱᴩ Fᴜɴᴄᴛɪᴏɴꜱ
🎮 AɪᴍBᴏᴛ ꜰᴏᴠ
🎮 AᴜᴛᴏFɪʀᴇ
🎮 Bᴜʟʟᴇᴛ Tʀᴀᴄᴋ (Bʀᴜᴛᴀʟ Hᴇᴀᴅꜱʜᴏᴛ -> [v9.0])
🎮 Tᴀʀɢᴇᴛ Lɪɴᴇ, Rᴀᴅᴀʀ
💀 Note:
🔤 Oɴʟy Fᴏʀ Rᴏᴏᴛ Uꜱᴇʀꜱ
🚀 Key:
AMODZ-RleikNWt
🔵 Fᴏʀ Fᴇᴇᴅʙᴀᴄᴋꜱ & Rᴇᴩᴏʀᴛɪɴɢ Bᴜɢꜱ Dᴍ: @AkshatMods_Owner
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Repost from AkshatModz Official
Who has this
(@AkshatMods_Official) username
DM @AkshatMods_Owner
1 494
There is also IsHawkEyeSpectator(); In AUAEPlayerController, but still not sure if it is possible to do this without communicating with the server
1 494
Some thoughts on the Hawk Eye system used in the anti-cheat system
USpectatorComponent* mode77; TArray<TWeakObjectPtr<ASTExtraPlayerController>> observers = mode77->GetOwnerObservers(); EObserverType observerType = mode77->GetObserverType(); //Get a list of observers if (observers.Num() > 0) { //Get the observer type from EObserverType if (observerType == EObserverType::EObserverType__EObserverType_HawkEyeObserver) { // HawkEyeObserver has been found! } } //You can find out more at EObserverType enum class EObserverType : uint8_t { EObserverType__EObserverType_None = 0, EObserverType__EObserverType_TeammateObserver = 1, EObserverType__EObserverType_EnemyObserver = 2, EObserverType__EObserverType_FriendNotHawkEyeObserver = 3, EObserverType__EObserverType_HawkEyeObserver = 4, EObserverType__EObserverType_GlobalObserver = 5, EObserverType__EObserverType_FriendObserver = 6, EObserverType__EObserverType_InSpectating = 7, EObserverType__EObserverType_Spectator = 8, EObserverType__EObserverType_MAX = 9 };
1 494
Detection of Player Inside Game SDK based
if(mode77){
APlayerController* PlayerController
AGameStateBase* GameState = PlayerController->GetWorld()->GetGameState();
if (GameState->GetMatchState() == MatchState::Lobby)
{
//in Lobby
}
//in Game
}
