Cybersport.ru | Киберспорт | CS2 | DOTA 2
Наш сайт: https://www.cybersport.ru/ Оперативные новости, мнения и результаты матчей по Dota 2, CS2 и другим дисциплинам. А также игровой и развлекательный контент. Регистрация сообщества в РКН — https://gosuslugi.ru/snet/67ac56843c3e6d7843a1f949
Show more📈 Analytical overview of Telegram channel Cybersport.ru | Киберспорт | CS2 | DOTA 2
Channel Cybersport.ru | Киберспорт | CS2 | DOTA 2 (@csru_official) in the Russian language segment is an active participant. Currently, the community unites 95 395 subscribers, ranking 762 in the Games category and 5 788 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 95 395 subscribers.
According to the latest data from 29 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -2 387 over the last 30 days and by -79 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 6.09%. Within the first 24 hours after publication, content typically collects 5.70% reactions from the total number of subscribers.
- Post reach: On average, each post receives 5 815 views. Within the first day, a publication typically gains 5 436 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 66.
- Thematic interests: Content is focused on key topics such as cs2, spirit, dota, blast, bounty.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Наш сайт: https://www.cybersport.ru/
Оперативные новости, мнения и результаты матчей по Dota 2, CS2 и другим дисциплинам. А также игровой и развлекательный контент.
Регистрация сообщества в РКН — https://gosuslugi.ru/snet/67ac56843c3e6d7843a1f949”
Thanks to the high frequency of updates (latest data received on 30 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
Для меня это просто неприемлемо— заявил Маск.
Не дали шмотку на Траксу :(— пожаловался игрок.
