Sniper Gaming Official
β OWNER & ADMIN - @SGO_ORG β‘οΈ Daily Free Files | Instant Support π Get the latest: β Free Fire Mod Menu β Root & Non Root Panel Free!! β Advance Injectors β Custom Script & More β Absolutely FREE!! β‘ 100% Working | Regular Updates | Anti-Ban Supported
Show moreπ Analytical overview of Telegram channel Sniper Gaming Official
Channel Sniper Gaming Official in the English language segment is an active participant. Currently, the community unites 59 072 subscribers, ranking 1 310 in the Games category and 5 812 in the India region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 59 072 subscribers.
According to the latest data from 19 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -494 over the last 30 days and by -55 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 6.02%. Within the first 24 hours after publication, content typically collects 2.40% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 556 views. Within the first day, a publication typically gains 1 417 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 24.
- Thematic interests: Content is focused on key topics such as uintptr_t, setup, ob54, upload, headshot.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
ββ
OWNER & ADMIN - @SGO_ORG
β‘οΈ Daily Free Files | Instant Support
π Get the latest:
β
Free Fire Mod Menu
β
Root & Non Root Panel Free!!
β
Advance Injectors
β
Custom Script & More β Absolutely FREE!!
β‘ 100% Working | Regular Updates | Anti-Ban Supp...β
Thanks to the high frequency of updates (latest data received on 20 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
