en
Feedback
Mobile Legends: Bang Bang 🇮🇹

Mobile Legends: Bang Bang 🇮🇹

Open in Telegram

Canale ufficiale in Italiano di Mobile Legends: Bang Bang. Seguici sui social: https://instagram.com/mlbbitalia https://facebook.com/MobileLegendsITALY https://discord.gg/mobilelegendsitalia

Show more

📈 Analytical overview of Telegram channel Mobile Legends: Bang Bang 🇮🇹

Channel Mobile Legends: Bang Bang 🇮🇹 (@mlbbitalia) in the Italian language segment is an active participant. Currently, the community unites 19 587 subscribers, ranking 4 633 in the Games category and 1 344 in the Italy region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 19 587 subscribers.

According to the latest data from 22 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -421 over the last 30 days and by -20 over the last 24 hours, overall reach remains high.

  • Verification status: Verified (Officially confirmed by Telegram)
  • Engagement rate (ER): The average audience engagement rate is 5.54%. Within the first 24 hours after publication, content typically collects 1.85% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 1 085 views. Within the first day, a publication typically gains 363 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 6.
  • Thematic interests: Content is focused on key topics such as variety, eroe, chasingre, shifting, spotlight.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
Canale ufficiale in Italiano di Mobile Legends: Bang Bang. Seguici sui social: https://instagram.com/mlbbitalia https://facebook.com/MobileLegendsITALY https://discord.gg/mobilelegendsitalia

Thanks to the high frequency of updates (latest data received on 23 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

19 587
Subscribers
-2024 hours
-1447 days
-42130 days
Posts Archive