Mobile Legends: Bang Bang 🇮🇹
Canale ufficiale in Italiano di Mobile Legends: Bang Bang. Seguici sui social: https://instagram.com/mlbbitalia https://facebook.com/MobileLegendsITALY https://discord.gg/mobilelegendsitalia
Show more📈 Analytical overview of Telegram channel Mobile Legends: Bang Bang 🇮🇹
Channel Mobile Legends: Bang Bang 🇮🇹 (@mlbbitalia) in the Italian language segment is an active participant. Currently, the community unites 20 052 subscribers, ranking 4 548 in the Games category and 1 327 in the Italy region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 20 052 subscribers.
According to the latest data from 17 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -433 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 5.85%. Within the first 24 hours after publication, content typically collects 1.73% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 173 views. Within the first day, a publication typically gains 348 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 2.
- Thematic interests: Content is focused on key topics such as variety, eroe, chasingre, shifting, spotlight.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Canale ufficiale in Italiano di Mobile Legends: Bang Bang.
Seguici sui social:
https://instagram.com/mlbbitalia
https://facebook.com/MobileLegendsITALY
https://discord.gg/mobilelegendsitalia”
Thanks to the high frequency of updates (latest data received on 18 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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