BetBodya
💰 Все совершенно бесплатно! Лично никого не призываю и не советую ставить, канал несёт развлекательный контент, все предикты - сугубо моё мнение 👊 📩 Обратная связь: @ownerbetscsgo 📈 Ваша активность очень поможет развитию канала!
Show more📈 Analytical overview of Telegram channel BetBodya
Channel BetBodya (@betsofcs2) in the Russian language segment is an active participant. Currently, the community unites 21 648 subscribers, ranking 4 090 in the Games category and 30 094 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 21 648 subscribers.
According to the latest data from 19 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -853 over the last 30 days and by -43 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 29.82%. Within the first 24 hours after publication, content typically collects 27.42% reactions from the total number of subscribers.
- Post reach: On average, each post receives 6 462 views. Within the first day, a publication typically gains 5 941 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 55.
- Thematic interests: Content is focused on key topics such as бл*дь, сук, falcons, vitality, су*а.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“💰 Все совершенно бесплатно! Лично никого не призываю и не советую ставить, канал несёт развлекательный контент, все предикты - сугубо моё мнение 👊
📩 Обратная связь:
@ownerbetscsgo
📈 Ваша активность очень поможет развитию канала!”
Thanks to the high frequency of updates (latest data received on 20 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
