GAMEE Community
Biggest gaming community on Telegram, powered by $GMEE token. https://x.com/GAMEEToken To get all seriously important news @gameetalk To chat with others in the community https://t.me/gamee To play https://bit.ly/collab-gamee-and-you For collabs
Show more📈 Analytical overview of Telegram channel GAMEE Community
Channel GAMEE Community (@gameechannel) in the English language segment is an active participant. Currently, the community unites 2 083 987 subscribers, ranking 19 in the Games category and 65 in the International region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 2 083 987 subscribers.
According to the latest data from 14 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -93 819 over the last 30 days and by -3 366 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 1.19%. Within the first 24 hours after publication, content typically collects 0.29% reactions from the total number of subscribers.
- Post reach: On average, each post receives 24 787 views. Within the first day, a publication typically gains 6 049 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 173.
- Thematic interests: Content is focused on key topics such as tribe, whitelist, draw, gmee, breaker.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Biggest gaming community on Telegram, powered by $GMEE token.
https://x.com/GAMEEToken
To get all seriously important news
@gameetalk
To chat with others in the community
https://t.me/gamee
To play
https://bit.ly/collab-gamee-and-you
For collabs”
Thanks to the high frequency of updates (latest data received on 15 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
