Farshad Silent
Main Channel: youtube.com/farshadsilent Gaming Channel: youtube.com/@farshadsilentgames Kick: kick.com/farshadsilent Instagram: instagram.com/farshadsilent Discord: discord.gg/s-i-l-e-n-t-493031865062522894 X: x.com/silentfarshad
Show more📈 Analytical overview of Telegram channel Farshad Silent
Channel Farshad Silent (@farshadsilent) in the Farsi language segment is an active participant. Currently, the community unites 16 528 subscribers, ranking 5 439 in the Games category and 20 028 in the Iran region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 16 528 subscribers.
According to the latest data from 08 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -465 over the last 30 days and by -23 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 22.53%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 725 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as kick, farshad, استریم, رفیق, لایویم.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Main Channel:
youtube.com/farshadsilent
Gaming Channel:
youtube.com/@farshadsilentgames
Kick:
kick.com/farshadsilent
Instagram:
instagram.com/farshadsilent
Discord:
discord.gg/s-i-l-e-n-t-493031865062522894
X:
x.com/silentfarshad”
Thanks to the high frequency of updates (latest data received on 09 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
