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FIFAICE ⚽ FC 26

FIFAICE ⚽ FC 26

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Туторилы, новости, сливы + инсайды FC 26 и FC 27 🥶 Сделать предзаказ FC 27 и купить монеты для FC 26: @fifaice_shop Заказать буст WL: @fifaice_boost Все соцсети и прочее: https://taplink.cc/fifaice По деловым вопросам: @iceeepr 📧 iceee.pr@gmail.com

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📈 Analytical overview of Telegram channel FIFAICE ⚽ FC 26

Channel FIFAICE ⚽ FC 26 (@eafcnews) in the Russian language segment is an active participant. Currently, the community unites 11 241 subscribers, ranking 8 001 in the Games category and 57 960 in the Russia region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 241 subscribers.

According to the latest data from 22 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 360 over the last 30 days and by 19 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 29.36%. Within the first 24 hours after publication, content typically collects 24.09% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 3 283 views. Within the first day, a publication typically gains 2 693 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 49.
  • Thematic interests: Content is focused on key topics such as сбч, буст, бан, чекер, pick.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
Туторилы, новости, сливы + инсайды FC 26 и FC 27 🥶 Сделать предзаказ FC 27 и купить монеты для FC 26: @fifaice_shop Заказать буст WL: @fifaice_boost Все соцсети и прочее: https://taplink.cc/fifaice По деловым вопросам: @iceeepr 📧 iceee.pr@gmai...

Thanks to the high frequency of updates (latest data received on 23 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

11 241
Subscribers
+1924 hours
+1027 days
+36030 days
Attracting Subscribers
No data
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