Нулс Бравл | Нуллс
Канал лучших приватных серверов Null’s Brawl, Null’s Clash и Null’s Royale с новостями на русском языке. Сайт: https://nulls.gg/ru Информация (FAQ): @nulls_ru_faq Чат: @dnclserv_chat Дискорд: https://discord.gg/NkjRYpCBcj English channel: @nulls_en
Show more📈 Analytical overview of Telegram channel Нулс Бравл | Нуллс
Channel Нулс Бравл | Нуллс (@nulls_ru) in the Russian language segment is an active participant. Currently, the community unites 646 190 subscribers, ranking 62 in the Games category and 347 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 646 190 subscribers.
According to the latest data from 25 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -22 720 over the last 30 days and by -913 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 27.83%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 179 965 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 11 768.
- Thematic interests: Content is focused on key topics such as brawl, обнова, гем, nullsbrawl, ipa.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Канал лучших приватных серверов Null’s Brawl, Null’s Clash и Null’s Royale с новостями на русском языке.
Сайт: https://nulls.gg/ru
Информация (FAQ): @nulls_ru_faq
Чат: @dnclserv_chat
Дискорд: https://discord.gg/NkjRYpCBcj
English channel: @nulls_en”
Thanks to the high frequency of updates (latest data received on 26 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
