Нулс Бравл | Нуллс
Канал лучших приватных серверов Null’s Brawl, Null’s Clash и Null’s Royale с новостями на русском языке. Сайт: https://nulls.gg/ru Информация (FAQ): @nulls_ru_faq Чат: @dnclserv_chat Дискорд: https://discord.gg/NkjRYpCBcj English channel: @nulls_en
Show more📈 Analytical overview of Telegram channel Нулс Бравл | Нуллс
Channel Нулс Бравл | Нуллс (@nulls_ru) in the Russian language segment is an active participant. Currently, the community unites 671 922 subscribers, ranking 63 in the Games category and 331 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 671 922 subscribers.
According to the latest data from 21 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -6 987 over the last 30 days and by -726 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 48.89%. Within the first 24 hours after publication, content typically collects 12.70% reactions from the total number of subscribers.
- Post reach: On average, each post receives 328 908 views. Within the first day, a publication typically gains 85 454 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 6 959.
- Thematic interests: Content is focused on key topics such as brawl, обнова, гем, nullsbrawl, ipa.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Канал лучших приватных серверов Null’s Brawl, Null’s Clash и Null’s Royale с новостями на русском языке.
Сайт: https://nulls.gg/ru
Информация (FAQ): @nulls_ru_faq
Чат: @dnclserv_chat
Дискорд: https://discord.gg/NkjRYpCBcj
English channel: @nulls_en”
Thanks to the high frequency of updates (latest data received on 22 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
