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[ Exᴘʟᴀɪɴɪɴɢ Cᴜʀʀᴇɴᴛ AɴᴛɪCʜᴇᴀᴛ Dᴇᴛᴇᴄᴛɪᴏɴ ]
x32
ᴇɢʟ ʜᴏᴏᴋ ᴅᴇᴛᴇᴄᴛɪᴏɴ -> ᴛᴇʀᴍɪɴᴀᴛɪᴏɴ ʙᴀɴ
ᴘʀᴏᴄᴇss ᴇᴠᴇɴᴛ 𝒯ℴℴ
ᴀʙɴᴏʀᴍᴀʟ ᴄʀᴀsʜ ғɪx -> ɪɴᴄʟᴜᴅᴇ ʀᴇɴᴅᴇʀ ᴄʀᴀsʜ ғɪx -> 3 Dᴀʏ Bᴀɴ❌
ʙᴛ ʟᴏɴɢ ʀᴀɴɢᴇ ᴋɪʟʟs -> ғʟᴀɢ ʙᴀɴ❌
ᴀɴᴏʀᴛ ᴄʀᴀsʜ ғɪx -> ᴏғғʟɪɴᴇ ʙᴀɴ ❌
𝑆𝑢𝑔𝑔𝑒𝑠𝑡 𝐼𝑓 𝐼 𝑊𝑟𝑜𝑛𝑔 💋
𝐽𝑜𝑖𝑛 @CarnageHosts 🇮🇳
Aғᴛᴇʀ sᴏ ʟᴏɴɢ.... 😁
Pᴇᴏᴘʟᴇ ᴛʜᴏᴜɢʜᴛ ɢɢ ʜᴀᴅ ᴅɪᴇᴅ , ʙᴜᴛ ʙᴜᴛ ʙᴜᴛ ☼︎☼︎☼︎☼︎☼︎ sᴛɪʟʟ ᴀʟɪᴠᴇ 😁😁😁😁
ᴅᴏɴᴛ ᴜɴᴅᴇʀᴇsᴛɪᴍᴀᴛᴇ ᴛʜᴇ ᴘᴏᴡᴇʀ ᴏғ ɢɢ 🤭
ɢɢ ʙʏᴘᴀss 😁😁😁 ᴄᴏᴍᴍɪɴɢ ɢᴜʏs
ɪɴsᴛᴀʟʟ ɢᴀᴍᴇɢᴜᴀʀᴅɪᴀɴ ❤️
1000% ᴇғғᴇᴄᴛɪᴠᴇ 🤗
#GᵃᵐᵉGᵘᵃʳᵈⁱᵃⁿCOMEBACKBOLTE 🫢
BGMI 3.2 32 BIT 🇮🇳
[ 1] = { -- table(97fac73)
['name'] = 'init',
['offset'] = '0x2E3964',
['type'] = '(Ljava/lang/Object;)V',
},
[ 2] = { -- table(5d9a730)
['name'] = 'setuserinfo',
['offset'] = '0x2E3A10',
['type'] = '(Ljava/lang/Object;)V',
},
[ 3] = { -- table(dbcffa9)
['name'] = 'setuserinfoex',
['offset'] = '0x2E3C20',
['type'] = '(Ljava/lang/Object;)V',
},
[ 4] = { -- table(514892e)
['name'] = 'setgamestatus',
['offset'] = '0x2E3EB0',
['type'] = '(Ljava/lang/Object;)V',
},
[ 5] = { -- table(31e9ccf)
['name'] = 'getsdkantidata',
['offset'] = '0x2E3F2C',
['type'] = '(Ljava/lang/Object;)I',
},
[ 6] = { -- table(eea065c)
['name'] = 'setsenddatatosvrcb',
['offset'] = '0x2E4114',
['type'] = '(Ljava/lang/Object;)V',
},
[ 7] = { -- table(ebced65)
['name'] = 'senddatatosdk',
['offset'] = '0x2E4148',
['type'] = '([BI)V',
},
[ 8] = { -- table(7e40a3a)
['name'] = 'senddatatosvr',
['offset'] = '0x2E41BC',
['type'] = '([BI)V',
},
[ 9] = { -- table(a1236eb)
['name'] = 'onruntimeinfo',
['offset'] = '0x2E4248',
['type'] = '([BI)V',
},
[10] = { -- table(b3f2c48)
['name'] = 'hasMatchRate',
['offset'] = '0x2E42D4',
['type'] = '(I)I',
Usᴇғᴜʟʟ Fᴏʀ Aɴᴏɢs SDK Bᴀsᴇᴅ Bʏᴘᴀss 😁👍ɪ'ᴍ ʙᴀᴄᴋ ʙᴀʙʏ 😁😁😁
ᴋᴜᴅ ᴋᴏ ᴅᴇᴠᴇʟᴏᴘᴇʀ ᴋᴀʜɴᴇ ᴡᴀʟᴇ ᴛᴀᴛᴛᴇ
ᴍᴀɢɪᴄ ʙᴜʟʟᴇᴛ ᴄʜᴀʟᴀ ʀᴀʜᴇ ᴀᴜʀ ʜᴜᴍ
ʙᴛ 500ᴍᴇᴛᴇʀ 😂🤣🤣🤣🤣🤣🤣🤣🤣
[ 𝑪𝒂𝒓𝒏𝒂𝒈𝒆𝑯𝒐𝒔𝒕𝒔 🇮🇳 ]
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object))
continue;
if (Object->IsA(UShootWeaponEntity::StaticClass())) {
auto playerChar = (UShootWeaponEntity *) Object;
playerChar->ShootInterval = 0;
}
}
// Nᴏ Rᴇʟᴏᴀᴅ Sɴɪᴘᴇʀ SDK BASED //