DH Animation
Я в МАХ: https://max.ru/dhanimation Предложить сюжет: : @DH_Plot_Bot ВК: https://vk.com/dhanimation RUTUBE: https://vk.cc/cFqXQu Купить рекламу: https://vk.cc/cFqXTA Сотрудничество: drhackgame0@gmail.com РКН: https://clck.ru/3F4uaW
Show more📈 Analytical overview of Telegram channel DH Animation
Channel DH Animation (@dhanimation) in the Russian language segment is an active participant. Currently, the community unites 45 831 subscribers, ranking 1 787 in the Games category and 13 885 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 45 831 subscribers.
According to the latest data from 10 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 510 over the last 30 days and by 4 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 11.76%. Within the first 24 hours after publication, content typically collects 4.23% reactions from the total number of subscribers.
- Post reach: On average, each post receives 5 390 views. Within the first day, a publication typically gains 1 938 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 77.
- Thematic interests: Content is focused on key topics such as батя, мод, труба, t.me/russianeconomism, wildberries.ru.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Я в МАХ: https://max.ru/dhanimation
Предложить сюжет: : @DH_Plot_Bot
ВК: https://vk.com/dhanimation
RUTUBE: https://vk.cc/cFqXQu
Купить рекламу: https://vk.cc/cFqXTA
Сотрудничество: drhackgame0@gmail.com
РКН: https://clck.ru/3F4uaW”
Thanks to the high frequency of updates (latest data received on 11 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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