ДРУЗЬЯ ЗЕНИ
Привет, тут я рассказываю вам что-то интересное и делюсь новостями... -Предложка: @PredlozkaZENYbot -Мой магазин игр: https://zeny-shop.com/ -По рекламе и сотрудничеству можно писать на почту а так же @Den_po4emy_net, @oldpurple
Show more📈 Analytical overview of Telegram channel ДРУЗЬЯ ЗЕНИ
Channel ДРУЗЬЯ ЗЕНИ (@zenytg) in the Russian language segment is an active participant. Currently, the community unites 128 384 subscribers, ranking 487 in the Games category and 3 933 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 128 384 subscribers.
According to the latest data from 30 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 3 292 over the last 30 days and by 50 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 18.27%. Within the first 24 hours after publication, content typically collects 8.12% reactions from the total number of subscribers.
- Post reach: On average, each post receives 23 451 views. Within the first day, a publication typically gains 10 425 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1 046.
- Thematic interests: Content is focused on key topics such as хиро, прокси, bobanet, домер, minecraft.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Привет, тут я рассказываю вам что-то интересное и делюсь новостями...
-Предложка: @PredlozkaZENYbot
-Мой магазин игр: https://zeny-shop.com/
-По рекламе и сотрудничеству можно писать на почту а так же @Den_po4emy_net, @oldpurple”
Thanks to the high frequency of updates (latest data received on 01 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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