trendy_eng
Держим связь! Официальный паблик trendy_eng_shop и блогера trendy_eng Коды оплаты: Nintendo: @trendy_eng_shop_bot Steam: @trendy_steam_bot PlayStation: @trendy_psn_bot Сайт: trendy-eng-shop.ru Предложить публикацию: @trendy_feed_bot
Show more📈 Analytical overview of Telegram channel trendy_eng
Channel trendy_eng (@trendy_eng) in the Russian language segment is an active participant. Currently, the community unites 13 815 subscribers, ranking 6 450 in the Games category and 47 083 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 13 815 subscribers.
According to the latest data from 08 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 218 over the last 30 days and by -1 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 39.61%. Within the first 24 hours after publication, content typically collects 21.55% reactions from the total number of subscribers.
- Post reach: On average, each post receives 5 475 views. Within the first day, a publication typically gains 2 979 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 78.
- Thematic interests: Content is focused on key topics such as switch, nintendo, ally, pragmata, neo.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Держим связь!
Официальный паблик trendy_eng_shop и блогера trendy_eng
Коды оплаты:
Nintendo: @trendy_eng_shop_bot
Steam: @trendy_steam_bot
PlayStation: @trendy_psn_bot
Сайт: trendy-eng-shop.ru
Предложить публикацию: @trendy_feed_bot”
Thanks to the high frequency of updates (latest data received on 09 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
