Пони таун | GENIUS 🧪
Огромный источник идей для скинов по игре pony town! Инфо-пост в закрепе. Идеи для постройки: @buildingpt Владелец канала: @crmery МЕНЕДЖЕР: @spaymns Скидки на РЕКЛАМУ: @infospaymns.💸 Купить рекламу: https://telega.in/c/PonyTownGenius
Show more📈 Analytical overview of Telegram channel Пони таун | GENIUS 🧪
Channel Пони таун | GENIUS 🧪 (@ponytowngenius) in the Russian language segment is an active participant. Currently, the community unites 16 016 subscribers, ranking 5 689 in the Games category and 41 642 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 16 016 subscribers.
According to the latest data from 12 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 312 over the last 30 days and by 11 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 18.59%. Within the first 24 hours after publication, content typically collects 9.82% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 974 views. Within the first day, a publication typically gains 1 572 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 54.
- Thematic interests: Content is focused on key topics such as genius, скинодел, ִ֗⤥new, ׄ𓈒код, ᴋᴀнᴀᴧᴀ.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Огромный источник идей для скинов по игре pony town! Инфо-пост в закрепе.
Идеи для постройки: @buildingpt
Владелец канала: @crmery
МЕНЕДЖЕР: @spaymns
Скидки на РЕКЛАМУ: @infospaymns.💸
Купить рекламу: https://telega.in/c/PonyTownGenius”
Thanks to the high frequency of updates (latest data received on 13 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
