مود جی تی ای | GTA ONLINE
بهترین کانال gTa در تلگرام ⭐️🇮🇷 ☄ تاریخ تاسیس کانال اصلی : 7/10/1397 👨💻 پشتیبانی : @SanModingBot 👥 گروه کانال : https://t.me/joinchat/VH3484wgLip4hwJc چنل بازی های اندرویدی: @MortalI_Kombat #هشتگ_های_چنل
Show more📈 Analytical overview of Telegram channel مود جی تی ای | GTA ONLINE
Channel مود جی تی ای | GTA ONLINE (@san_moding) in the Farsi language segment is an active participant. Currently, the community unites 13 346 subscribers, ranking 6 791 in the Games category and 24 098 in the Iran region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 13 346 subscribers.
According to the latest data from 03 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -79 over the last 30 days and by -2 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 6.15%. Within the first 24 hours after publication, content typically collects 1.09% reactions from the total number of subscribers.
- Post reach: On average, each post receives 821 views. Within the first day, a publication typically gains 146 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 2.
- Thematic interests: Content is focused on key topics such as مود, سان, شاهکار, gta, modιɴɢ.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“بهترین کانال gTa در تلگرام ⭐️🇮🇷
☄ تاریخ تاسیس کانال اصلی : 7/10/1397
👨💻 پشتیبانی : @SanModingBot
👥 گروه کانال : https://t.me/joinchat/VH3484wgLip4hwJc
چنل بازی های اندرویدی:
@MortalI_Kombat
#هشتگ_های_چنل”
Thanks to the high frequency of updates (latest data received on 04 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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