Mithrigs
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-Radar özellliğinde düşman açık alandaysa yeşil, duvar arkasındaysa kırmızı oluyor 👻
-Ayrıca benim radarım 180° değil, 360° ve Kalabalık yerlerde glitch sorunu yok 🙂
-In my radar feature, it shows green if the enemy is in an open area, and red if behind a wall 👻
-Also, my radar is not 180°, it is 360° and there is no glitch problem in crowded places 🙂
1 329
if (Config.PlayerESP.PlayerID) {
std::string s;
int NameInfto;
float a = 90;
s += "(PlayerID: ";
NameInfto = IM_COL32(255, 000, 000, 255);
s += Player->PlayerUID.ToString();
s += ")";
{
}
draw->AddText(nullptr, Config.Nation, ImVec2(HeadPosSC.x + healthLength - a, HeadPosSC.y - 60.0f), NameInfto, s.c_str());
}
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@Mithrigs1 329
if (Config.PlayerESP.Nation) {
std::string s;
int NameInfto;
float a = 90;
s += "(";
NameInfto = IM_COL32(255, 000, 000, 255);
s += Player->Nation.ToString();
s += ")";
{
}
draw->AddText(nullptr, Config.Nation, ImVec2(HeadPosSC.x + healthLength - a, HeadPosSC.y - 60.0f), NameInfto, s.c_str());
}1 329
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