Crowd Games. Настольные игры
Издаём лучшие мировые настольные игры на русском языке. Наш сайт: crowdgames.ru График издательства: crowdgames.ru/blogs/news/plany Навигация в канале: t.me/crowdgames1/1907 Наш чат: t.me/+YL7xGRAkCiM0MzJi Наш бот — ваш помощник: @CrowdBoardGamesBot
Show more📈 Analytical overview of Telegram channel Crowd Games. Настольные игры
Channel Crowd Games. Настольные игры (@crowdgames1) in the Russian language segment is an active participant. Currently, the community unites 10 791 subscribers, ranking 8 211 in the Games category and 59 052 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 791 subscribers.
According to the latest data from 30 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 113 over the last 30 days and by 2 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 46.39%. Within the first 24 hours after publication, content typically collects 29.95% reactions from the total number of subscribers.
- Post reach: On average, each post receives 5 006 views. Within the first day, a publication typically gains 3 232 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 47.
- Thematic interests: Content is focused on key topics such as округ, хэрроу, ниппон, экспедиция, планшет.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Издаём лучшие мировые настольные игры на русском языке.
Наш сайт: crowdgames.ru
График издательства: crowdgames.ru/blogs/news/plany
Навигация в канале: t.me/crowdgames1/1907
Наш чат: t.me/+YL7xGRAkCiM0MzJi
Наш бот — ваш помощник: @CrowdBoardGamesBot”
Thanks to the high frequency of updates (latest data received on 31 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
