CS2NEWS | Counter-Strike 2
⚡️ Канал от моего YouTube-проекта CS GO NEWS — https://bit.ly/3blYEcK 💼 По рекламе: @csgonewsad 📬 Предложка: @CSGO2NEWSBOT 📲 Приложение: @snews_predictor_bot 📸 Наш TikTok: tiktok.com/@cs2newsof Все наши каналы: https://t.me/addlist/TtI0QbR8UwgzMWRi
Show more📈 Analytical overview of Telegram channel CS2NEWS | Counter-Strike 2
Channel CS2NEWS | Counter-Strike 2 (@newcsgo) in the Russian language segment is an active participant. Currently, the community unites 579 951 subscribers, ranking 79 in the Games category and 401 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 579 951 subscribers.
According to the latest data from 19 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 12 348 over the last 30 days and by 4 007 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 16.61%. Within the first 24 hours after publication, content typically collects 15.17% reactions from the total number of subscribers.
- Post reach: On average, each post receives 96 384 views. Within the first day, a publication typically gains 88 026 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1 586.
- Thematic interests: Content is focused on key topics such as cs2, messi, blast, bounty, hltv.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“⚡️ Канал от моего YouTube-проекта CS GO NEWS — https://bit.ly/3blYEcK
💼 По рекламе: @csgonewsad
📬 Предложка: @CSGO2NEWSBOT
📲 Приложение: @snews_predictor_bot
📸 Наш TikTok: tiktok.com/@cs2newsof
Все наши каналы: https://t.me/addlist/TtI0QbR8Uwgz...”
Thanks to the high frequency of updates (latest data received on 20 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
