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Posts Archive
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"Driver Support" Week is now live!
Before jumping in, we strongly recommend checking the instructions on the website, both the WLauncher guide and the general documentation.
Driver Support mode can be enabled directly from the WLauncher settings.
Have fun, and please read the docs first. It’ll save everyone a headache 😉
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"Driver Support" Week
Starting tonight at 00:00 GMT+3, we’re opening up Driver Support to both Basic and VIP users for a limited time.
The idea is pretty simple: if you haven’t used the driver before, this is your chance to actually try it for yourself, see how it works, how the mod behaves with it, and what playing in public sessions with Driver Support feature (kernel level BE bypass) is like.
Basic users will have access throughout the weekend, until Monday, August 17 at 00:00 GMT+3.
VIP users get a little more time: access will remain available for the entire week, until Saturday, August 22 at 00:00 GMT+3.
⚠️ And throughout the event, Unlimited keys will also be available at 50% off. So yeah, consider this our little Driver Support Week! 🤗
Jump in, play around with it, see how it feels, and most importantly, have some fun ^_^
P.S. And as we said earlier... this is just the beginning 😉
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We have a little something planned for tonight 👀
No spoilers yet. You’ll find out at 21:00 GMT+3.
It’s only the beginning of what should be a pretty fun weekend. And don’t worry about the dress code. Basic or VIP will do just fine 😁
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And then you look at the internet filling up with insider reports… about a trailer.
Leaks, rumors, alleged release dates… for a GTA 6 trailer.
That’s why aliens still haven’t attacked us. They don’t see us as a threat.
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Requiem Engine GTAO Enhanced v2.5.0.521 Testing Branch
- Fixed a crash when joining a friend’s session in the NoBE version of the menu. Stability in public sessions has also been improved, though please keep in mind that NoBE still has many limitations and issues when used in public sessions.
- Various minor bug fixes that had accumulated over time and weren’t significant enough to justify uploading a separate test build earlier.
We’re also aware of the issue with some options not being saved to the settings file. A fix will be available as soon as possible.
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Requiem Engine GTAO Enhanced v2.5.0.517 Testing Branch
- A final (I hope) small batch of post-update fixes, along with a fix for an issue with saving and loading settings that could cause the game to crash.
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Requiem Engine GTAO Testing Branch
Another batch of fixes for both RE GTAO projects. Many of the areas that did not make it into last night's builds have now been updated, corrected, and polished. The work continues.
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Requiem Engine GTAO Testing Branch
✅ Updated RE Legacy/Enhanced for the latest game version
So, the main bulk of the work on the update is "supposedly" finished, and both builds have been uploaded to the test branch (which is available to VIP and Unlimited license holders). From here, the work will continue at a more measured pace. Besides, after more than 12 hours of nonstop work, I need to take a short break.
Overall, almost everything has been updated, including nearly every global, local, and so on... but! This was still a very tedious process, so some issues may have slipped through, the script logic has changed slightly in certain places, and some features may need to be adapted (which means some options may not work at all or may behave incorrectly, for example, the Session Joiner in the Enhanced is currently a bit broken).
❗️Attention! This was not a small update, and judging by the reviewed code, anticheat did not go unnoticed by R* either. We have not yet analyzed and "fixed" every affected area, so please keep that in mind, especially when playing with Driver Support enabled.
Also, please, only leave feedback about issues that are genuinely not obvious. We will find and fix/update the rest ourselves.
And with that, I'll take my leave. Good night/day, everyone! It's already getting light outside my window, which means it's finally time for me to hit the sack 🤗
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Game Update July 14, 2026
Just a reminder in advance that a new game update is coming tomorrow. We hope this notice will, at least in theory, help reduce the usual flood of "Why isn't it working?" questions and similar messages, even if only by a tiny bit.
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Planned Server Maintenance
Scheduled server maintenance is planned for July 28, during the second half of the day, GMT+3.
We will post a more accurate time a few hours before it starts. If everything goes well, it should not take more than an hour.
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Launcher Download Cache Fix
Since three really does seem to be the sacred number lately, here is the third small fix/update in a row 😁
It looks like something went wrong somewhere in the download/cache chain, most likely with the build files or the launcher version metadata being cached incorrectly. Because of that, some users could still receive older builds through the launcher even though the fresh builds were already uploaded.
A couple of users reported that clearing the local DNS cache with
ipconfig /flushdns helped them (which is possible I guess), but we also cleared the relevant server-side caches and the cloudflare cache on our side, including the cached download/metadata responses.
So if you saw the previous update post but the launcher was still showing or downloading an older version, please try again now. Everything should be pulling the latest builds correctly.3 503
Requiem Engine GTAO E&E - CJK Character Fix
- Fixed an issue with displaying Chinese, Korean, and Japanese language pack characters (both branches, release and testing).
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Requiem Engine Release Branch Fix
Access to the release version of the menu for users with a basic license has been restored after yesterday’s SC update.
Since the engine has received too many significant changes since the last release versions of the menus, the GTAO builds were updated to the current state (instead of fully rolling the project back to that older state and rebuilding it only with a fix for a couple of patterns), but without the content that is currently in the test branch.
That is exactly why we couldn’t resolve everything immediately yesterday, and why it took some time.
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Requiem Engine Summer Update Part #1
Hey everyone 🤗 I’ll keep this short: we are all tired, but the work does not seem to be ending anytime soon 😁
So, as promised, builds for all three menus have been pushed to the test branch, which is available to VIP users and Unlimited subscribers.
All projects have been updated to the following versions:
- Requiem Engine GTAO v2.3.0.2162 Legacy
- Requiem Engine GTAO v2.5.0.435 Enhanced
- Requiem Engine RDO v2.5.0.232
Since Legacy is still more than relevant (surprisingly enough) we intentionally split the new features between the GTAO projects for faster testing and to avoid doing unnecessary work twice. In the end, they will be fully mirrored both ways.
The Lua API documentation with the latest changes (for all projects) is already cooking, and should be ready either today or tomorrow.
Once testing is finished, these three builds, which are part of Part #1 of the complex update for all three projects, will be pushed to the release branch, while Part #2 will move into the test branch.
I think that’s everything. Wishing everyone awesome and warm summer days and a good rest! ❤️
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+1
🔥 Witch News 🔥
Hey everyone! 🤗
Sorry for the small delay with the new builds. A couple of features gave me and Crohnus a bit of a headache, but we're almost done now.
And to make sure nobody is left without something sweet, just a reminder that I haven't forgotten about the Free Shopping feature I promised you. It will be available in the menu for both Legacy and Enhanced, and yes - it's already ready to use.
We really hope our latest test build behaves like a good boy, so we can finally upload the updates to the test branch 😊
P.S. We also want to let you know that the price of the Unlimited subscription will be raised to $20 after all three menus are updated, as we mentioned in earlier announcements related to Driver Support.
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Hey everyone! 🤗
Over the past almost two months, during which there basically hasn’t been a single day where we did nothing, except for a few days when a cold with a fever knocked me off my feet, quite a lot has happened. Let’s go through it step by step:
● Witch Launcher has been significantly improved and refined. The new version is already available, by the way. If everything goes well, within the next couple of weeks we’ll start testing regional servers, including the Asian one of course, to fix the connection issues and all that VPN hassle.
● Driver Support mode has been very thoroughly tested thanks to our testers and their feedback, and has now moved into a fully stable release. It is available to all Unlimited subscription owners.
● All three menu projects have been updated and received a ton of functionality and protection improvements. All of them have been sent into closed testing, and one of the GTAO-EE builds even managed to slip onto the test server :) As I mentioned above, each menu received a lot of improvements and new features, for example dozens, if not over a hundred, new Recovery options, protection improvements, which are still being worked on, and even Lua support for the RDO project, with an API, examples, and so on. We are already fixing minor bugs and preparing the builds for release.
● As many of you have probably already noticed, we have a new server member, our new Witch bot. She will help not only our admins and moderators, but will also link your website account with your Discord account (without any OAuth bs). And, of course, she will support role/name synchronization and so on. A more detailed post about account linking will be posted both on Discord and on the website very soon.
I’m literally writing this right now and realizing that I forgot something, but I can’t remember what exactly. If anything, I’ll throw it into a separate post. So this is probably everything important I wanted to mention for now. Work is boiling away on the rest of the new features and interesting goodies, and we’ll tell you more about them very soon. 🥰
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Server Maintenance
Scheduled maintenance has been completed. The remaining changes will be rolled out gradually at runtime. A full news post will follow a bit later.
