Петля Джоунси / Новости Фортнайт
⚡️Узнавай новости и инсайды Fortnite самым первым! Ведь тут есть всё, что нужно Фортнайтеру: 🔎 Разбор новинок/изменений 🗓 Ежедневный Магазин Предметов ❌ Нет рекламы 💸 Донат-бот Лавка: @JonesyShopBot 💬 Предложка: @AddLoop_bot
Show more📈 Analytical overview of Telegram channel Петля Джоунси / Новости Фортнайт
Channel Петля Джоунси / Новости Фортнайт (@fortloop) in the Russian language segment is an active participant. Currently, the community unites 102 285 subscribers, ranking 662 in the Games category and 5 355 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 102 285 subscribers.
According to the latest data from 30 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -454 over the last 30 days and by -8 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 23.56%. Within the first 24 hours after publication, content typically collects 16.14% reactions from the total number of subscribers.
- Post reach: On average, each post receives 24 097 views. Within the first day, a publication typically gains 16 509 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 277.
- Thematic interests: Content is focused on key topics such as fortnite, джоунси, петля, epic, буря.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“⚡️Узнавай новости и инсайды Fortnite самым первым! Ведь тут есть всё, что нужно Фортнайтеру:
🔎 Разбор новинок/изменений
🗓 Ежедневный Магазин Предметов
❌ Нет рекламы
💸 Донат-бот Лавка: @JonesyShopBot
💬 Предложка: @AddLoop_bot”
Thanks to the high frequency of updates (latest data received on 01 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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