Escape from Tarkov | Официальный канал
Самая свежая информация об игре Escape from Tarkov от разработчиков https://www.escapefromtarkov.com/ Telegram-канал EFT: Arena https://t.me/escapefromtarkovarena
Show more📈 Analytical overview of Telegram channel Escape from Tarkov | Официальный канал
Channel Escape from Tarkov | Официальный канал (@escapefromtarkovru) in the Russian language segment is an active participant. Currently, the community unites 141 464 subscribers, ranking 451 in the Games category and 3 456 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 141 464 subscribers.
According to the latest data from 20 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -775 over the last 30 days and by -4 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 48.76%. Within the first 24 hours after publication, content typically collects 26.29% reactions from the total number of subscribers.
- Post reach: On average, each post receives 68 975 views. Within the first day, a publication typically gains 37 188 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1 150.
- Thematic interests: Content is focused on key topics such as escapefromtarkov, tarkovarena, чвк, извинение, лыжник.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Самая свежая информация об игре Escape from Tarkov от разработчиков
https://www.escapefromtarkov.com/
Telegram-канал EFT: Arena
https://t.me/escapefromtarkovarena”
Thanks to the high frequency of updates (latest data received on 21 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
