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Here is the code to make a Pac-Man game πŸ‘‡πŸΌ - Install Pygame if you don’t have it already: pip install pygame Python Code for a Basic Pac-Man Game: import pygame import sys # Initialize Pygame pygame.init() # Screen settings WIDTH, HEIGHT = 600, 400 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Pac-Man Game") # Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) YELLOW = (255, 255, 0) RED = (255, 0, 0) # Clock for frame rate clock = pygame.time.Clock() FPS = 30 # Pac-Man settings pacman_size = 20 pacman_x, pacman_y = WIDTH // 2, HEIGHT // 2 pacman_speed = 5 pacman_dir = "RIGHT" # Ghost settings ghost_size = 20 ghost_x, ghost_y = 100, 100 ghost_speed = 2 # Collectibles (dots) dots = [(50, 50), (150, 100), (300, 200), (400, 300), (500, 150)] dot_radius = 5 # Score score = 0 # Game loop running = True while running: screen.fill(BLACK) # Handle events for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Move Pac-Man keys = pygame.key.get_pressed() if keys[pygame.K_UP]: pacman_y -= pacman_speed pacman_dir = "UP" if keys[pygame.K_DOWN]: pacman_y += pacman_speed pacman_dir = "DOWN" if keys[pygame.K_LEFT]: pacman_x -= pacman_speed pacman_dir = "LEFT" if keys[pygame.K_RIGHT]: pacman_x += pacman_speed pacman_dir = "RIGHT" # Keep Pac-Man on screen pacman_x = max(0, min(WIDTH - pacman_size, pacman_x)) pacman_y = max(0, min(HEIGHT - pacman_size, pacman_y)) # Draw Pac-Man if pacman_dir == "RIGHT": pygame.draw.pacman = pygame.draw.polygon(screen, YELLOW, [(pacman_x + pacman_size, pacman_y + pacman_size )

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