HappyPC🖥
Мастерская HappyPC Заказать сборку @happypcbuild 🎥 https://www.youtube.com/c/DaniilGerasimov 💥 https://happypc.ru Регистрация в перечне РКН:https://knd.gov.ru/license?id=673c9ce6340096358bb67bb3®istryType=bloggersPermission
Show more📈 Analytical overview of Telegram channel HappyPC🖥
Channel HappyPC🖥 (@happypc) in the Russian language segment is an active participant. Currently, the community unites 99 208 subscribers, ranking 1 308 in the Technologies & Applications category and 5 749 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 99 208 subscribers.
According to the latest data from 09 November, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 17 815 over the last 30 days and by 9 528 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 4.06%. Within the first 24 hours after publication, content typically collects 2.70% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 857 views. Within the first day, a publication typically gains 2 564 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 63.
- Thematic interests: Content is focused on key topics such as сборка, rtx, видеокарта, ryzen, процессор.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Мастерская HappyPC
Заказать сборку @happypcbuild
🎥 https://www.youtube.com/c/DaniilGerasimov
💥 https://happypc.ru
Регистрация в перечне РКН:https://knd.gov.ru/license?id=673c9ce6340096358bb67bb3®istryType=bloggersPermission”
Thanks to the high frequency of updates (latest data received on 10 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Technologies & Applications category.
