Null's Brawl | Null's Clash | Null's Royale Private Servers
Official channel of the best private servers by Null's Team in Telegram. Π Π£Π‘Π‘ΠΠΠ ΠΠΠΠΠ: @nulls_ru Website: https://nulls.gg Chat: @nulls_en_chat Discord: https://dnull.xyz/dcs Forum: https://forum.dnull.xyz VK (Russian): https://vk.com/dnclserv
Show moreπ Analytical overview of Telegram channel Null's Brawl | Null's Clash | Null's Royale Private Servers
Channel Null's Brawl | Null's Clash | Null's Royale Private Servers (@nulls_en) in the English language segment is an active participant. Currently, the community unites 496 203 subscribers, ranking 90 in the Games category and 496 in the Russia region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 496 203 subscribers.
According to the latest data from 27 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -8 715 over the last 30 days and by -268 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 44.59%. Within the first 24 hours after publication, content typically collects 5.27% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 26 138 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βOfficial channel of the best private servers by Null's Team in Telegram.
Π Π£Π‘Π‘ΠΠΠ ΠΠΠΠΠ: @nulls_ru
Website: https://nulls.gg
Chat: @nulls_en_chat
Discord: https://dnull.xyz/dcs
Forum: https://forum.dnull.xyz
VK (Russian): https://vk.com/dnclservβ
Thanks to the high frequency of updates (latest data received on 28 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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