COD Intel Warzone Call Of Duty Black Ops 7 COD Mobile CODM
Лучший Телеграм канал о Warzone и играх серии Call of Duty. Канал со сборками @WZSetup Чат: @teamintel Реклама: @codintelchatmod, @OpTiCtexas #Warzone #ColdWar #COD #Vanguard #MW
Show more📈 Analytical overview of Telegram channel COD Intel Warzone Call Of Duty Black Ops 7 COD Mobile CODM
Channel COD Intel Warzone Call Of Duty Black Ops 7 COD Mobile CODM (@codintel) in the Russian language segment is an active participant. Currently, the community unites 10 245 subscribers, ranking 8 597 in the Games category and 61 773 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 245 subscribers.
According to the latest data from 15 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 238 over the last 30 days and by -4 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 30.30%. Within the first 24 hours after publication, content typically collects 19.72% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 105 views. Within the first day, a publication typically gains 2 020 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 41.
- Thematic interests: Content is focused on key topics such as coinmint, iчат|написать, автору|, blackops7, зомби.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Лучший Телеграм канал о Warzone и играх серии Call of Duty.
Канал со сборками @WZSetup
Чат: @teamintel
Реклама: @codintelchatmod, @OpTiCtexas
#Warzone #ColdWar #COD #Vanguard #MW”
Thanks to the high frequency of updates (latest data received on 16 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
