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ozkriff.games 🦀

ozkriff.games 🦀

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👋 I'm @ozkriff: Rust zealot, hobby game developer, fan of turn based games, one of arewegameyet.rs' maintainers and gamedev.rs' editors. ex-Wargaming, ex-JetBrains. See the pinned message for more info and links: https://t.me/ozkriff_games/4

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Channel Posts
# Another Vet Care Trip to St. Petersburg The health of our dear Durin keeps deteriorating and last week he was hospitalized
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# Another Vet Care Trip to St. Petersburg The health of our dear Durin keeps deteriorating and last week he was hospitalized again. Even though his quality of life is still not that bad, the amount of daily medical procedures keeps growing and Sasha is too busy with her vet work and lectures to find enough time - so I've decided to return to Russia for at least a couple of weeks to help out. Sorry for another bunch of delays with the newsletter and other rust community activities, I struggle to find energy for all these things.

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# GUN RUN Yet another interesting Rust game is coming to Steam - a very nice minimalistic twin-stick shooter "GUN RUN" by Ter
# GUN RUN Yet another interesting Rust game is coming to Steam - a very nice minimalistic twin-stick shooter "GUN RUN" by Terry Brush: > GUNRUN is a twinstick survival roguelite with crazy enemy density, and even crazier weapons! Roam the crypts blasting holes through waves of undead, collecting resources to craft your perfect build, and discovering forgotten treasures! https://store.steampowered.com/app/2561650/GUN_RUN > The demo is going to be released probably sooner than you think! As always, consider following the dev, adding the project to your wishlist, and trying out the demo once it's out!
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Finally async fn and return impl Trait are being stabilized! Now it will be possible to write something like this: trait Foo { async fn foo(); fn bar() -> impl Bar; }
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# Rust GameDev News 48: July 2023 Forgot to post that we've released This Month in Rust GameDev for July 2023 a couple of weeks ago: https://gamedev.rs/news/048 In the meantime, we've already started putting together August news for the 49th issue. Please join: https://github.com/rust-gamedev/rust-gamedev.github.io/issues/1440
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# Meanwhile in Parallel Rust Universe 😁 > I swear to god everytime im trying to look for anything related to rust the stupid programing language pops up. Is there a way to blacklist it from searches or something? Cuz its darn annoying. Uh, all this rust-the-game-vs-rust-the-language confusion never gets old 😌 https://reddit.com/r/playrust/comments/16bmqz6/can_i_mute_rust_programing_language_in_google
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# Tiny Glade's New Trailer 🤩🏰 Tomasz Stachowiak: > The Future Games Show's Tiny Glade trailer is now live, so you can check out our 🥔 Global Illumination in action! Also featuring: an astronomical model for the movement of the sun & the moon 🤓 and some custom shadow TAA https://youtube.com/watch?v=2-Pmal2UupI The game's targeting a release in 2024 so please don't forget to support these great rusty gamedevs by wish-listing Tiny Glade on Steam: https://store.steampowered.com/app/2198150/Tiny_Glade
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# Rust GameDev News 47: June 2023 Speaking about rusty things! While I was away, Forest released a newsletter issue with June news. Here's the link if you've missed it: https://gamedev.rs/news/047 Meanwhile, I've just started collecting a summary of July events for N48, please join if you've been doing cool rust gamedev stuff last month.
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# Second Armenia-Russia Trip Hey, sorry for disappearing for month and a half and ignoring lots of DMs. I was supposed to vis
# Second Armenia-Russia Trip Hey, sorry for disappearing for month and a half and ignoring lots of DMs. I was supposed to visit my hometown in Russia for two weeks in the first half of July to see with my family&friends and do some legal paperwork. Buut it didn't go as planned: instead my wife got seriously sick and then one of our favorite pets got even more ill at the same time, so I had to help out for a couple more weeks until they both recovered. I've returned to Armenia recently and now I'm slowly getting back to my usual rusty routine.
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# Rust GameDev News 46: May 2023 🐌 Ugh, I'm really bad at being a responsible editor. 😓 The May's issue is finally out and while it's late again it still brings a lot of updates - about 13 games, 4 engines, 4 learning resources, 3 tools, and 13 libraries - from various corners of our ecosystem that you may have missed: https://gamedev.rs/news/046
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Rust fact vs. fiction: 5 Insights from Google's Rust journey in 2022 TL;DR For those thinking about getting started with Rust here Google Devs confirm and debunk some rumors about the language: Rumor 1: Rust takes more than 6 months to learn – Debunked (1-2 month to be productive) Rumor 2: The Rust compiler is not as fast as people would like – Confirmed Rumor 3: Unsafe code and interop are always the biggest challenges – Debunked (interop is easy, macros and async are the hardest) Rumor 4: Rust has amazing compiler error messages – Confirmed Rumor 5: Rust code is usually of high quality – Confirmed (people feel that code written in Rust is usually of high quality by nature)
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# Rust Foundation Community Grants 2023 https://foundation.rust-lang.org/news/2023-rust-foundation-fellowship-application-ope
# Rust Foundation Community Grants 2023 https://foundation.rust-lang.org/news/2023-rust-foundation-fellowship-application-open-through-june-30 Just wanted to remind all the rustaceans that, despite all the Rust governance drama, you can apply for the grants and help convert these funds into useful activity for the Rust ecosystem and community in a way you see fit. Also, if you hesitate to apply because you don't feel skilled enough, maybe this post helps a bit: https://blog.rust-lang.org/inside-rust/2022/04/19/imposter-syndrome
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# June Dailyart Sketches #1 ✍️ The first bunch of my June dailyart doodles: an old brick building, Henry Worsley, a ferret tr+3
# June Dailyart Sketches #1 ✍️ The first bunch of my June dailyart doodles: an old brick building, Henry Worsley, a ferret trying to steal food, and a old man reading a book.
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# Rust GameDev Meetup #28: June 2023 https://youtu.be/1DiA3OYqvqU Timestamps: - 0:03:47 Intro by AngelOnFira - 0:05:27 Blade by Kvark - 0:31:18 Graphite by Keavon&Hypercube - 0:46:27 Digital Extinction by Indy2222 - 1:08:20 Bevy Jam 3 Showcase by AngelOnFira - 1:29:03 Outro by AngelOnFira
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# RustyJam 3: Results The jam has concluded! The winners are: 🥇Find Ferris 🥈Tug of Orb 🥉 The Veiled Path You can find the submissions here: https://itch.io/jam/rusty-jam-3/results It had a few but high-quality and awesome games! We wish all the participants good luck in their future endeavors!
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Oof nice release - Rust 1.70 Many things stabilized: - OnceCell - IsTerminal - Arc, Rc::into_inner These are a few immediately useful for me. It's a good break from all the governance drama
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# Rust GameDev News 45: April 2023 🐌 https://gamedev.rs/news/045 This Month in Rust GameDev for April 2023 is late again but it still brings a lot of interesting updates - about 16 games, 3 engines, 12 learning resources, 5 tools, and 11 libraries - from various corners of our ecosystem that you may have missed!
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The jam has just begun! Theme is "Hidden in Plain Sight".
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# RustyJam 3 🦀 Another RustyJam starts in a couple of days - May 21st! https://itch.io/jam/rusty-jam-3 👈 It's a great chance to try out some new Rusty tech, form a team of like-minded rustaceans, and feel what a full cycle of making a game in Rust feels like in miniature! This jam focuses more on using Rust than anything else. That means you aren't restricted on your design, music, or graphics, as long as you use Rust to make it! The optional-to-use theme for the jam is going to be announced in the jam's Discord and pinned in the community section. While you're waiting for the theme, you can start looking for a team in the looking-for-team Discord channel. If you want solo though, that's fine too.
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# Rust GameDev Meetup #27: May 2023 https://youtu.be/WQ3ncBe9srM Timestamps: - 0:08:12 intro - 0:10:55 rusty jam 3 - 0:14:40 blue engine - 0:22:53 rerun - 0:55:51 graphite - 1:22:58 outro Really liked the Rerun part - a very interesting visualization/debugging tool.
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