КАЛИБР официальный канал
РКН: № 6703614933 Командный тактический онлайн-шутер. Играй в Калибр бесплатно! https://clc.li/vfusL Официальный чат: https://t.me/caliber_chat Группа в VK: https://vk.com/caliber_ru Discord: https://discord.gg/caliber
Show more📈 Analytical overview of Telegram channel КАЛИБР официальный канал
Channel КАЛИБР официальный канал (@caliber_game) in the Russian language segment is an active participant. Currently, the community unites 10 612 subscribers, ranking 8 299 in the Games category and 59 696 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 612 subscribers.
According to the latest data from 26 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -15 over the last 30 days and by 5 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 43.51%. Within the first 24 hours after publication, content typically collects 16.97% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 618 views. Within the first day, a publication typically gains 1 801 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 98.
- Thematic interests: Content is focused on key topics such as калибр, оперативник, контейнер, витрина, дропсы.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“РКН: № 6703614933
Командный тактический онлайн-шутер.
Играй в Калибр бесплатно!
https://clc.li/vfusL
Официальный чат: https://t.me/caliber_chat
Группа в VK: https://vk.com/caliber_ru
Discord: https://discord.gg/caliber”
Thanks to the high frequency of updates (latest data received on 27 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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