StandoffHub ❤️ Standoff 2
Получи бесплатный вывод ножа в боте - https://t.me/StandoffHub228_bot ❤️ StandoffHub.pro - Открывай Бесплатные Кейсы Standoff 2 🤟 🤙 Группа - https://vk.com/StandoffHub 🤙 Канал - https://t.me/StandoffHubTG 🤙 Отзывы - https://t.me/standoffhubotzyv
Show more📈 Analytical overview of Telegram channel StandoffHub ❤️ Standoff 2
Channel StandoffHub ❤️ Standoff 2 (@standoffhubtg) in the Russian language segment is an active participant. Currently, the community unites 36 930 subscribers, ranking 2 297 in the Games category and 17 227 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 36 930 subscribers.
According to the latest data from 07 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 323 over the last 30 days and by 1 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 6.59%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 432 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 9.
- Thematic interests: Content is focused on key topics such as голды, скин, серебро, активация, лега.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Получи бесплатный вывод ножа в боте - https://t.me/StandoffHub228_bot ❤️ StandoffHub.pro - Открывай Бесплатные Кейсы Standoff 2 🤟
🤙 Группа - https://vk.com/StandoffHub
🤙 Канал - https://t.me/StandoffHubTG
🤙 Отзывы - https://t.me/standoffhubotzyv”
Thanks to the high frequency of updates (latest data received on 08 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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100 активаций.
Активировать тут: https://StandoffHub.pro/case/free