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Контр-Срач 2 (CS2)

Контр-Срач 2 (CS2)

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Головний український канал по CS:GO, CS2, відеоігри та активне життя! Цей telegram-канал містить матеріали, ПРИЗНАЧЕНІ ВИКЛЮЧНО для осіб, СТАРШЕ 21 РОКУ З питань реклами/співпраці пишіть в директ (повідомлення каналу)

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📈 Analytical overview of Telegram channel Контр-Срач 2 (CS2)

Channel Контр-Срач 2 (CS2) (@countersra4) in the Ukrainian language segment is an active participant. Currently, the community unites 18 386 subscribers, ranking 4 926 in the Games category and 3 343 in the Ukraine region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 18 386 subscribers.

According to the latest data from 21 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -27 over the last 30 days and by -11 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 29.99%. Within the first 24 hours after publication, content typically collects 27.01% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 5 515 views. Within the first day, a publication typically gains 4 966 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 75.
  • Thematic interests: Content is focused on key topics such as navi, vitality, гравець, blast, faze.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
Головний український канал по CS:GO, CS2, відеоігри та активне життя! Цей telegram-канал містить матеріали, ПРИЗНАЧЕНІ ВИКЛЮЧНО для осіб, СТАРШЕ 21 РОКУ З питань реклами/співпраці пишіть в директ (повідомлення каналу)

Thanks to the high frequency of updates (latest data received on 22 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

18 386
Subscribers
-1124 hours
+367 days
-2730 days
Attracting Subscribers
No data
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