(OPEN) MERA STORE :: TELEPREM, ROBUX , STARS READY
ㅤ ㅤㅤ诗地ㅤ..ㅤ( ‘〄 16.2 : ABUNDANCE.’ ) ㅤㅤII. EUMOLOGIC | HAILED, E: 185. ㅤㅤㅤThroughout, ㅤㅤㅤUnder Magic—Hand: EST(2021.) | @kereen ㅤㅤㅤIntertwined. (地───COURAGE: E, 108.) Paraphernalia embark valleys furthermore towering mountains, @MeraStoreBot. ⓘ
Show more📈 Analytical overview of Telegram channel (OPEN) MERA STORE :: TELEPREM, ROBUX , STARS READY
Channel (OPEN) MERA STORE :: TELEPREM, ROBUX , STARS READY (@telepprem) in the Indonesian language segment is an active participant. Currently, the community unites 12 317 subscribers, ranking 7 394 in the Games category and 6 024 in the Indonesia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 12 317 subscribers.
According to the latest data from 09 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -272 over the last 30 days and by -17 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 2.01%. Within the first 24 hours after publication, content typically collects 0.86% reactions from the total number of subscribers.
- Post reach: On average, each post receives 248 views. Within the first day, a publication typically gains 106 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 3.
- Thematic interests: Content is focused on key topics such as 58k, bukti, kerja, testimoni, mera.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“ㅤ
ㅤㅤ诗地ㅤ..ㅤ( ‘〄 16.2 : ABUNDANCE.’ )
ㅤㅤII. EUMOLOGIC | HAILED, E: 185.
ㅤㅤㅤThroughout,
ㅤㅤㅤUnder Magic—Hand: EST(2021.) | @kereen
ㅤㅤㅤIntertwined.
(地───COURAGE: E, 108.)
Paraphernalia embark valleys furthermore towering mountains, @MeraStoreBo...”
Thanks to the high frequency of updates (latest data received on 10 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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