🤖Нейросети и роботы
📈 Analytical overview of Telegram channel 🤖Нейросети и роботы
Channel 🤖Нейросети и роботы (@airobots_news) in the Russian language segment is an active participant. Currently, the community unites 45 301 subscribers, ranking 2 884 in the Technologies & Applications category and 13 820 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 45 301 subscribers.
According to the latest data from 01 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 229 over the last 30 days and by -35 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 2.30%. Within the first 24 hours after publication, content typically collects 0.82% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 042 views. Within the first day, a publication typically gains 370 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 13.
- Thematic interests: Content is focused on key topics such as openai, clean, dice, nanobanano, peas.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Матрица уже здесь, надо просто приглядеться.”
Thanks to the high frequency of updates (latest data received on 02 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Technologies & Applications category.
I want you to build a first-person shooter at the level of the most recent Call of Duty games. It should be utterly perfect, visually beautiful, with every single thing done at AAA quality—from textures to physics to anything you could think of. Fan out sub-agents and have sub-agents tackle each one individually so that the game is utterly perfect. You should /loop on each item and have a separate sub-agent check it visually to ensure it looks triple A. That separate sub-agent should be a really harsh critic, and if it doesn't look triple A, it should keep going. Don't stop until each sub-agent is utterly wowed with the quality when compared with the actual Call of Duty game. It should literally compare them side by side blind and say which one looks better. Do this in ThreeJS. /loop until it's utterly perfect. Fan out sub-agents and ultracode.Геймдев скоро всё 😨
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