ENGLISH ROLEPLAYER.
A community which provides all Eng-speaking roleplayers a safe space to mingle Send your menfess to: @ For us to mingle: @ENGRPLoungee For miscellaneous content: @ENGRants For partnership purposes and/or critiques: @ENGRPRobot
Show moreš Analytical overview of Telegram channel ENGLISH ROLEPLAYER.
Channel ENGLISH ROLEPLAYER. (@engrpbase) in the English language segment is an active participant. Currently, the community unites 21 222 subscribers, ranking 534 in the Social Networks category and 547 in the United Kingdom region.
š Audience metrics and dynamics
Since its creation on Š½ŠµŠ²ŃŠ“омо, the project has demonstrated rapid growth, gathering an audience of 21 222 subscribers.
According to the latest data from 15 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 991 over the last 30 days and by 40 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 1.45%. Within the first 24 hours after publication, content typically collects 1.39% reactions from the total number of subscribers.
- Post reach: On average, each post receives 308 views. Within the first day, a publication typically gains 294 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 6.
- Thematic interests: Content is focused on key topics such as engrpconfession, presence, feeling, joke, warmth.
š Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
āA community which provides all Eng-speaking roleplayers a safe space to mingle
Send your menfess to: @
For us to mingle: @ENGRPLoungee
For miscellaneous content: @ENGRants
For partnership purposes and/or critiques: @ENGRPRobotā
Thanks to the high frequency of updates (latest data received on 16 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Social Networks category.
