๐๐ข๐ ๐ฉ๐๐ฃ ๐ ๐ข๐
๐ ๐ช๐ฒ๐น๐ฐ๐ผ๐บ๐ฒ ๐๐ผ ๐๐ข๐ ๐ฉ๐๐ฃ ๐ ๐ข๐ ๐ ๐ญ๐ฌ๐ฌ% ๐ฆ๐ฎ๐ณ๐ฒ ๐ ๐ข๐ ๐ณ๐ผ๐ฟ ๐ถ๐ฃ๐ต๐ผ๐ป๐ฒ & ๐ถ๐ฃ๐ฎ๐ฑ ๐ ๐ญ๐ฌ๐ฌ% ๐ฆ๐ฎ๐ณ๐ฒ ๐ ๐ข๐ ๐ณ๐ผ๐ฟ ๐๐น๐น ๐๐ป๐ฑ๐ฟ๐ผ๐ถ๐ฑ ๐๐ฒ๐๐ถ๐ฐ๐ฒ๐๐ฑ ๐ฅ๐ ๐ข๐ ๐๐๐ฎ๐ถ๐น๐ฎ๐ฏ๐น๐ฒ ๐ณ๐ผ๐ฟ ๐๐๐ ๐, ๐ฃ๐จ๐๐ ๐๐, ๐ฃ๐จ๐๐ ๐๐ฅ โก๏ธ๐๐ถ๐ฟ๐ฒ๐ฐ๐ ๐ณ๐ฟ๐ผ๐บ ๐๐ต๐ฒ ๐๐ฒ๐๐ฒ๐น๐ผ๐ฝ๐ฒ๐ฟ! ๐ @its_God_Op (๐ ๐ฒ๐๐๐ฎ๐ด๐ฒ ๐๐ผ ๐๐๐)
Show more๐ Analytical overview of Telegram channel ๐๐ข๐ ๐ฉ๐๐ฃ ๐ ๐ข๐
Channel ๐๐ข๐ ๐ฉ๐๐ฃ ๐ ๐ข๐ in the English language segment is an active participant. Currently, the community unites 33 668 subscribers, ranking 2 537 in the Games category and 12 542 in the India region.
๐ Audience metrics and dynamics
Since its creation on ะฝะตะฒัะดะพะผะพ, the project has demonstrated rapid growth, gathering an audience of 33 668 subscribers.
According to the latest data from 14 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 458 over the last 30 days and by -45 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 4.53%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 526 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 15.
- Thematic interests: Content is focused on key topics such as bhai, chal, mast, dinner, lag.
๐ Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
โ๐ ๐ช๐ฒ๐น๐ฐ๐ผ๐บ๐ฒ ๐๐ผ ๐๐ข๐ ๐ฉ๐๐ฃ ๐ ๐ข๐ ๐
๐ญ๐ฌ๐ฌ% ๐ฆ๐ฎ๐ณ๐ฒ ๐ ๐ข๐ ๐ณ๐ผ๐ฟ ๐ถ๐ฃ๐ต๐ผ๐ป๐ฒ & ๐ถ๐ฃ๐ฎ๐ฑ ๐
๐ญ๐ฌ๐ฌ% ๐ฆ๐ฎ๐ณ๐ฒ ๐ ๐ข๐ ๐ณ๐ผ๐ฟ ๐๐น๐น ๐๐ป๐ฑ๐ฟ๐ผ๐ถ๐ฑ ๐๐ฒ๐๐ถ๐ฐ๐ฒ๐๐ฑ
๐ฅ๐ ๐ข๐ ๐๐๐ฎ๐ถ๐น๐ฎ๐ฏ๐น๐ฒ ๐ณ๐ผ๐ฟ ๐๐๐ ๐, ๐ฃ๐จ๐๐ ๐๐, ๐ฃ๐จ๐๐ ๏ฟฝ...โ
Thanks to the high frequency of updates (latest data received on 15 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
Available now! Telegram Research 2025 โ the year's key insights 
