📲 Easy APK
Бесплатные игры и программы для Android ❗️Сотрудничество (ads), DMCA, пожелания: t.me/EasyAPKBot 💵Реклама: https://telega.in/c/EasyAPK 🔴 Чат: @ChatEasyAPK Все публикуется в ознакомительных целях. Вы скачиваете программы на свой страх и риск
Show more📈 Analytical overview of Telegram channel 📲 Easy APK
Channel 📲 Easy APK (@easyapk) in the Russian language segment is an active participant. Currently, the community unites 1 226 136 subscribers, ranking 65 in the Technologies & Applications category and 118 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 1 226 136 subscribers.
According to the latest data from 22 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -152 over the last 30 days and by -86 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 7.68%. Within the first 24 hours after publication, content typically collects 3.73% reactions from the total number of subscribers.
- Post reach: On average, each post receives 94 147 views. Within the first day, a publication typically gains 45 766 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as эмулятор, симулятор, survival, border, saga.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Бесплатные игры и программы для Android
❗️Сотрудничество (ads), DMCA, пожелания: t.me/EasyAPKBot
💵Реклама: https://telega.in/c/EasyAPK
🔴 Чат: @ChatEasyAPK
Все публикуется в ознакомительных целях. Вы скачиваете программы на свой страх и риск”
Thanks to the high frequency of updates (latest data received on 23 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Technologies & Applications category.
