StopGame.ru - Игровые новости
Официальный новостной канал StopGame.ru Сайт: https://stopgame.ru Дзен - https://zen.yandex.ru/stopgame YouTube - https://www.youtube.com/user/stopgameru VK: https://vk.com/stopgameru Регистрация РКН - https://clck.ru/3GSWMh
Show more📈 Analytical overview of Telegram channel StopGame.ru - Игровые новости
Channel StopGame.ru - Игровые новости (@stopgamenews) in the Russian language segment is an active participant. Currently, the community unites 35 083 subscribers, ranking 2 434 in the Games category and 18 288 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 35 083 subscribers.
According to the latest data from 07 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 196 over the last 30 days and by 9 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 18.71%. Within the first 24 hours after publication, content typically collects 15.49% reactions from the total number of subscribers.
- Post reach: On average, each post receives 6 565 views. Within the first day, a publication typically gains 5 435 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 58.
- Thematic interests: Content is focused on key topics such as stopgame, nintendo, epic, horizon, nioh.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Официальный новостной канал StopGame.ru
Сайт: https://stopgame.ru
Дзен - https://zen.yandex.ru/stopgame
YouTube - https://www.youtube.com/user/stopgameru
VK: https://vk.com/stopgameru
Регистрация РКН - https://clck.ru/3GSWMh”
Thanks to the high frequency of updates (latest data received on 08 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
