EasyDrop — Легкий дроп CS2
https://easydrop.bar — Лёгкий дроп скинов CS2 Чат: https://t.me/+asnfUXblqasxNTIy Лайв-трейды: https://t.me/easy_drop_life EasyCode: https://easycode.gg Отзыв: @easydrop_feedback_bot Бот-психолог: @assistant_easydrop_bot Поддержка: @easydrop_support_bot
Show more📈 Analytical overview of Telegram channel EasyDrop — Легкий дроп CS2
Channel EasyDrop — Легкий дроп CS2 (@easydropz) in the Russian language segment is an active participant. Currently, the community unites 56 768 subscribers, ranking 1 410 in the Games category and 10 672 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 56 768 subscribers.
According to the latest data from 27 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 677 over the last 30 days and by -77 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 1.03%. Within the first 24 hours after publication, content typically collects 0.78% reactions from the total number of subscribers.
- Post reach: On average, each post receives 585 views. Within the first day, a publication typically gains 441 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 13.
- Thematic interests: Content is focused on key topics such as бабочка, додепу, градиент, перчатка, скин.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“https://easydrop.bar — Лёгкий дроп скинов CS2
Чат: https://t.me/+asnfUXblqasxNTIy
Лайв-трейды: https://t.me/easy_drop_life
EasyCode: https://easycode.gg
Отзыв: @easydrop_feedback_bot
Бот-психолог: @assistant_easydrop_bot
Поддержка: @easydrop_support...”
Thanks to the high frequency of updates (latest data received on 28 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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