ARIA KEOXER
Main youtube.com/ariakeoxer Gaming youtube.com/@KeoxerGame English youtube.com/@keoxerverse Podcast youtube.com/@theupsidedownbykeoxer Kick kick.com/keoxer IG instagram.com/keoxer X x.com/ariakeoxer Discord discord.gg/keoxer Bot @Keoxerbot
Show more📈 Analytical overview of Telegram channel ARIA KEOXER
Channel ARIA KEOXER (@keoxer) in the Farsi language segment is an active participant. Currently, the community unites 47 278 subscribers, ranking 1 738 in the Games category and 7 283 in the Iran region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 47 278 subscribers.
According to the latest data from 02 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 688 over the last 30 days and by 20 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 44.87%. Within the first 24 hours after publication, content typically collects 17.38% reactions from the total number of subscribers.
- Post reach: On average, each post receives 21 200 views. Within the first day, a publication typically gains 8 213 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 683.
- Thematic interests: Content is focused on key topics such as ریپورت, chatting, evil, miga, resident.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Main
youtube.com/ariakeoxer
Gaming
youtube.com/@KeoxerGame
English
youtube.com/@keoxerverse
Podcast
youtube.com/@theupsidedownbykeoxer
Kick
kick.com/keoxer
IG
instagram.com/keoxer
X
x.com/ariakeoxer
Discord
discord.gg/keoxer
Bot
@Keoxerbot”
Thanks to the high frequency of updates (latest data received on 03 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
