ARIA KEOXER
Main youtube.com/ariakeoxer Gaming youtube.com/@KeoxerGame English youtube.com/@keoxerverse Podcast youtube.com/@theupsidedownbykeoxer Kick kick.com/keoxer IG instagram.com/keoxer X x.com/ariakeoxer Discord discord.gg/keoxer
Show more📈 Analytical overview of Telegram channel ARIA KEOXER
Channel ARIA KEOXER (@keoxer) in the Farsi language segment is an active participant. Currently, the community unites 46 520 subscribers, ranking 1 758 in the Games category and 7 473 in the Iran region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 46 520 subscribers.
According to the latest data from 31 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 403 over the last 30 days and by -5 286 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 48.12%. Within the first 24 hours after publication, content typically collects 18.25% reactions from the total number of subscribers.
- Post reach: On average, each post receives 22 376 views. Within the first day, a publication typically gains 8 485 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 544.
- Thematic interests: Content is focused on key topics such as ریپورت, chatting, evil, miga, resident.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Main
youtube.com/ariakeoxer
Gaming
youtube.com/@KeoxerGame
English
youtube.com/@keoxerverse
Podcast
youtube.com/@theupsidedownbykeoxer
Kick
kick.com/keoxer
IG
instagram.com/keoxer
X
x.com/ariakeoxer
Discord
discord.gg/keoxer”
Thanks to the high frequency of updates (latest data received on 01 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
