وی جی استور | فروشگاه بازی های آنلاین
وی جی استور واسطه برای معامله خارج از سایت ندارد. جهت ارتباط با پشتیبانی یا پیگیری سفارش، فقط از طریق سایت - تیکت پشتیبانی اقدام کنید. تنها ادمین ها↙️ vg-store.ir/تماس-با-ما سایت با نماد اعتماد↙️ vg-store.ir کانال اثبات واریزی ها ↙️ @accsell_varizi
Show more📈 Analytical overview of Telegram channel وی جی استور | فروشگاه بازی های آنلاین
Channel وی جی استور | فروشگاه بازی های آنلاین (@vgstore) in the Farsi language segment is an active participant. Currently, the community unites 11 027 subscribers, ranking 8 263 in the Games category and 28 723 in the Iran region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 027 subscribers.
According to the latest data from 14 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 252 over the last 30 days and by 23 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 1.25%. Within the first 24 hours after publication, content typically collects 1.04% reactions from the total number of subscribers.
- Post reach: On average, each post receives 138 views. Within the first day, a publication typically gains 115 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1.
- Thematic interests: Content is focused on key topics such as دیوتی, کالاف, آگهی, لول, کلش.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“وی جی استور واسطه برای معامله خارج از سایت ندارد.
جهت ارتباط با پشتیبانی یا پیگیری سفارش،
فقط از طریق سایت - تیکت پشتیبانی اقدام کنید.
تنها ادمین ها↙️
vg-store.ir/تماس-با-ما
سایت با نماد اعتماد↙️
vg-store.ir
کانال اثبات واریزی ها ↙️
@accsell_var...”
Thanks to the high frequency of updates (latest data received on 15 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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