Игромания
Официальный канал «Игромании» Купить журналы: https://clck.ru/3UR4qs Наш чат: https://t.me/+W16us31sMxU3OWMy Смотри нас на Youtube: https://www.youtube.com/@igromaniaMAIN Наше радио: https://dfm.ru/online/61-igromaniq/stream Реестр РКН: https://clck
Show more📈 Analytical overview of Telegram channel Игромания
Channel Игромания (@igromania) in the Russian language segment is an active participant. Currently, the community unites 55 206 subscribers, ranking 1 397 in the Games category and 11 138 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 55 206 subscribers.
According to the latest data from 03 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 2 046 over the last 30 days and by 31 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 25.60%. Within the first 24 hours after publication, content typically collects 15.33% reactions from the total number of subscribers.
- Post reach: On average, each post receives 14 132 views. Within the first day, a publication typically gains 8 463 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 100.
- Thematic interests: Content is focused on key topics such as трейлер, экшен, creed, flag, resynced.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Официальный канал «Игромании»
Купить журналы: https://clck.ru/3UR4qs
Наш чат: https://t.me/+W16us31sMxU3OWMy
Смотри нас на Youtube: https://www.youtube.com/@igromaniaMAIN
Наше радио: https://dfm.ru/online/61-igromaniq/stream
Реестр РКН: https:/...”
Thanks to the high frequency of updates (latest data received on 04 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
via kaya nilson
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